Recovery, Stats & Leaderboards Update

1.1.0
11 June 2026
51 changes in this update

Added

13 changes
  • Added a large Stats Hub, available from both the Main Menu and Pause Menu.

  • Added track-based Leaderboards for Training, Easy, Medium, and Hard.

  • Added Leaderboards with Best Time, Fewest Deaths, and Clean Runs shown at the same time.

  • Added Loserboards for chaotic runs: Most Deaths, Slowest Time, and Max Respawns.

  • Added Hall of Fame with a combined score based on long-term progress, completed levels, variety, and collected coins.

  • Added a Statistics tab with personal progress, gameplay stats, level stats, and shop stats.

  • Added compact world leaderboard panels for the hub.

  • Added Top 3 highlights for world boards.

  • Added the first achievement foundation with meaningful progression goals.

  • Added Community section with Discord, YouTube, Telegram, VK, and website links.

  • Added Credits section for the Sausage Parkour team.

  • Added better lobby privacy diagnostics for Public, Friends Only, and Private lobbies.

  • Added stronger analytics and logging around levels, deaths, respawns, finishes, shop activity, purchases, equipment, coins, and stats saving.

Improved

15 changes
  • Restored and improved the Security Monitor in the hub.

  • Security cameras now activate only when needed, reducing unnecessary performance cost while keeping full resolution near the monitor.

  • Built-in S&box chat is now used instead of the old custom chat.

  • Local sausage body visibility now behaves better when switching camera view.

  • Community links now have clearer copy feedback and better visual styling.

  • Stats Hub now uses a larger, cleaner layout with all important metrics visible at once.

  • Leaderboards and Loserboards are easier to compare because extra metric tabs were removed.

  • Statistics rows are more readable in both Main Menu and Pause Menu.

  • Stats Hub localization has been cleaned up across all supported languages.

  • World boards now update less aggressively and have clearer loading states.

  • Guide panels now use transparent backgrounds instead of heavy black overlays.

  • Pause, shop, and respawn windows no longer stack on top of each other.

  • Stat saving is more reliable and finish diagnostics are cleaner.

  • Localization coverage was improved across several UI areas.

  • Internal project documentation, QA checklists, and technical tracking were expanded for future updates.

Fixed

14 changes
  • Fixed the Security Monitor not showing camera feeds correctly.

  • Fixed old chat scene component warnings after switching to the platform chat.

  • Fixed controls hint behavior that could make the cursor appear unexpectedly.

  • Fixed several hardcoded or mixed-language UI labels.

  • Fixed the “NO CAMERA” monitor state localization.

  • Fixed incorrect control combinations localization.

  • Fixed local player “You” label in leaderboards.

  • Fixed invalid stat values being able to interrupt stat flushing.

  • Fixed misleading finish chest diagnostic logs after a level had already ended.

  • Fixed leaderboard screen overflow on common desktop resolutions.

  • Fixed Pause Menu Stats Hub runtime Razor issue.

  • Fixed world board loading text appearing in the wrong place.

  • Fixed Statistics layout issues in the Pause Menu.

  • Fixed several confusing or noisy QA logs.

Removed

6 changes
  • Removed the old custom chat UI.

  • Removed the obsolete scene chat component.

  • Removed the old PlayerStatsBoard world panel in favor of the new Statistics tab.

  • Removed extra metric tabs from Leaderboards and Loserboards.

  • Removed outdated or misleading UI states from the leaderboard flow.

  • Removed an old unused duplicate player model from the player prefab.

Known Issues

3 changes
  • Some new leaderboard and loserboard categories will start empty until players complete fresh runs after the update.

  • Hall of Fame and world board records will become more interesting as more players generate new records.

  • Some leaderboard panels may load categories one by one depending on service response time.