It's a simple deathmatch game where you use traps and special skills to outsmart and eliminate your enemies. You can play with bots while waiting for other players to join. Make sure to complete the tutorial first.
P.S.
Sorry about the AI-generated thumbnail, I didn't have time to make a proper one. I'm in the middle of moving to a new apartment and still have a ton of cleaning and other stuff to deal with, so please bear with me. If anyone here would like to make a thumbnail for the game, I'd be happy to pay for the artwork once (and if) the game starts generating any revenue.
P.P.S.
I was initially planning to release tomorrow when s&box launches, but decided to put it out a day early since I'll be busy with real-life stuff.
This game was originally created a year ago for the two-week s&box jam (back then it was called "So Many Us"), but unfortunately the judges and players had a hard time figuring out what you were actually supposed to do, and they completely ignored the manual on the game's page (which I found pretty weird, since that's the natural place to look, and many other games on the portal used the same approach, but whatever). On top of that, the game got completely broken by a major s&box update that messed up the physics and a bunch of other things, and I wasn't able to fix it quickly enough, so I just unpublished it.
Now, a year later, I've given it another chance, a month of daily work to properly fix everything, redo most of the project, and even add new features and bots (they're not great yet, but better than nothing for sure). Sadly, the level itself stayed mostly the same because Facepunch revoked my level designer's license, so I could only fix the problematic parts that broke due to all the engine changes over the past year.
Anyway, I hope you enjoy it! Please let me know what you think by leaving a rating or posting in the relevant forum sections on the game's page.