Roster Portraits & Pathfinding Overhaul
1.7.0
22 June 2026
🎁 Added
  • Build-your-army screen now shows a live 3D portrait of each unit, with eyes that follow your cursor
  • A run-modifiers panel in battle: see your active synergies, curses and upgrades at a glance
  • New Banana battlefield item — an army-wide attack-speed boost (a thank-you for ypdubai)
  • Units now automatically walk over and collect nearby battlefield items
  • Toggle Stance button under the portraits: set one standing order for your whole army at once, applied to new units too
  • New global Achievements leaderboard
  • Hover tooltips for the Brute, Surge and Endless wave indicators
  • Auto mode now picks an upgrade for you after each wave, and auto-replays after a defeat
🧼 Improved
  • Planning no longer freezes the game during big, mortar-heavy fights
  • The Wave, Brute and Surge indicators are combined into one, so the PLAN/FIGHT text no longer overlaps the unit counts
  • The playfund bar shifts through rainbow colours as it fills and blooms green at 50/50
  • Cancel a placed turret, mine or barricade by right-clicking it during planning
  • The defeat screen now tells you what made the wave deadly — Brute reinforcements or a catch-up surge
  • Blades rebalanced: a little slower, with less momentum damage
  • The damage feed no longer climbs over the top bar
🪛 Fixed
  • Units getting stuck on corners and against walls — including when shoved from behind — now reliably free themselves
  • Builders no longer get stuck forever trying to reach a build site behind a wall; they give up and fight instead
  • Recruited units no longer linger in the modifiers list after they die
  • Various tooltip colours and item visuals