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7 Seconds
Released
●
9
Draw your squad's paths, then watch them fight. A tactical auto-battler with Horde, Gauntlet roguelite & CTF modes.
by
ghage
game
updated
Yesterday
191.9MB
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60
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6
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7 Seconds
Changes
Roster Portraits & Pathfinding Overhaul
Roster Portraits & Pathfinding Overhaul
A changelist for 7 Seconds.
Roster Portraits & Pathfinding Overhaul
1.7.0
22 June 2026
🎁
Added
Build-your-army screen now shows a live 3D portrait of each unit, with eyes that follow your cursor
A run-modifiers panel in battle: see your active synergies, curses and upgrades at a glance
New Banana battlefield item — an army-wide attack-speed boost (a thank-you for ypdubai)
Units now automatically walk over and collect nearby battlefield items
Toggle Stance button under the portraits: set one standing order for your whole army at once, applied to new units too
New global Achievements leaderboard
Hover tooltips for the Brute, Surge and Endless wave indicators
Auto mode now picks an upgrade for you after each wave, and auto-replays after a defeat
🧼
Improved
Planning no longer freezes the game during big, mortar-heavy fights
The Wave, Brute and Surge indicators are combined into one, so the PLAN/FIGHT text no longer overlaps the unit counts
The playfund bar shifts through rainbow colours as it fills and blooms green at 50/50
Cancel a placed turret, mine or barricade by right-clicking it during planning
The defeat screen now tells you what made the wave deadly — Brute reinforcements or a catch-up surge
Blades rebalanced: a little slower, with less momentum damage
The damage feed no longer climbs over the top bar
🪛
Fixed
Units getting stuck on corners and against walls — including when shoved from behind — now reliably free themselves
Builders no longer get stuck forever trying to reach a build site behind a wall; they give up and fight instead
Recruited units no longer linger in the modifiers list after they die
Various tooltip colours and item visuals