Pause the battle — opening the menu now freezes the fight with a big PAUSED banner while you decide whether to quit
Place structures with hotkeys — A for Turret, S for Mine, D for Barricade
C cycles your whole army's stance, F toggles auto mode
Scavenger upgrade — your units roam farther to grab battlefield items
Redesigned top bar — the PLAN/FIGHT banner is centred and every button is the same size and evenly spaced Kill feed now stacks repeated deaths into one line (e.g. zombie x3) instead of spamming a row each
The Kite stance reads consistently everywhere — the stance button used to say "Retreat" while the cards said "Kite"
Clearer deploy costs (shown in points) and a roomier controls hint that lists every hotkey
You can now reliably build more than one turret — a builder getting briefly bumped no longer abandons the structure for good or wastes your deploy budget
Your units obey their drawn orders instead of being pulled away to build, unless no one else is free
Bomber blasts now show one clean explosion — fixed missing, duplicated and misplaced explosion effects