- Pause the battle — opening the menu now freezes the fight with a big PAUSED banner while you decide whether to quit
- Place structures with hotkeys — A for Turret, S for Mine, D for Barricade
- C cycles your whole army's stance, F toggles auto mode
- Scavenger upgrade — your units roam farther to grab battlefield items
- Redesigned top bar — the PLAN/FIGHT banner is centred and every button is the same size and evenly spaced Kill feed now stacks repeated deaths into one line (e.g. zombie x3) instead of spamming a row each
- The Kite stance reads consistently everywhere — the stance button used to say "Retreat" while the cards said "Kite"
- Clearer deploy costs (shown in points) and a roomier controls hint that lists every hotkey
- You can now reliably build more than one turret — a builder getting briefly bumped no longer abandons the structure for good or wastes your deploy budget
- Your units obey their drawn orders instead of being pulled away to build, unless no one else is free
- Bomber blasts now show one clean explosion — fixed missing, duplicated and misplaced explosion effects