Doom-style enemy sprite impostors keep huge battles smooth — once a fight gets crowded, the most-hidden enemies swap to lightweight camera-facing sprites so the frame rate holds up
New reviewer thank-you item: grodbert's Hug — a warm peach pickup that grants your whole squad +10% damage reduction per pickup (stacks up to 60%, never invulnerable)
Menu announcements bar — a home on the main menu for news and notices
Build version watermark in the lower-left corner so you always know which build you're on
🧼 Improved
Enemy impostors are colour- and lighting-matched to the 3D citizens, with per-unit animation timing so packs no longer march in lockstep
Menu shows a frosted-glass loading gate over the mode buttons while sprites bake on first load — and a failed bake can never lock you out of the menu
🪛 Fixed
Long editor play/stop sessions no longer exhaust texture allocations — baked sprite textures are reused and released cleanly
Audio clip length now loads reliably instead of reading as zero