Sprite Impostors & Announcements

1.8.0
23 June 2026
8 changes in this update

Added

4 changes
  • Doom-style enemy sprite impostors keep huge battles smooth — once a fight gets crowded, the most-hidden enemies swap to lightweight camera-facing sprites so the frame rate holds up

  • New reviewer thank-you item: grodbert's Hug — a warm peach pickup that grants your whole squad +10% damage reduction per pickup (stacks up to 60%, never invulnerable)

  • Menu announcements bar — a home on the main menu for news and notices

  • Build version watermark in the lower-left corner so you always know which build you're on

Improved

2 changes
  • Enemy impostors are colour- and lighting-matched to the 3D citizens, with per-unit animation timing so packs no longer march in lockstep

  • Menu shows a frosted-glass loading gate over the mode buttons while sprites bake on first load — and a failed bake can never lock you out of the menu

Fixed

2 changes
  • Long editor play/stop sessions no longer exhaust texture allocations — baked sprite textures are reused and released cleanly

  • Audio clip length now loads reliably instead of reading as zero