Pyro — a new flamethrower trooper you can recruit mid-run. Its flames set enemies ablaze, and it's the only class that walks through the Volcanic biome's heat unharmed.
Wildfire — on jungle maps the grass, trees and vines now catch fire and spread it, torching anything caught in the flames.
Weather — maps can now blow windy or roll into a rainstorm, and it changes the fight.
Thunderstorms hurl lightning that can strike a unit dead, just like the snowfields' thundersnow.
Inspect enemy units mid-battle — hover and click any enemy during the fight to read its stats, not just while planning.
Side-by-side unit comparison — open a friendly and an enemy panel together and every stat shows a green or red arrow for who wins it.
Your own units' voicelines now show in their info panel, the same chat log the enemies already had.
Units trade short back-and-forth lines with a new generated-dialogue system.
Snow maps now field more Teleporters, and Volcanic maps field more Jetpacks.
Windy maps slow Jetpacks to half speed — it's hard to fly into a gale.
Rainstorms short out your turrets and smother a Pyro's flames.
Zombies now rally behind a nearby Brute, clumping into the horde's spearhead.
Suicide Bombers detonate the instant they touch one of your units, not only when killed.
Click empty ground to dismiss an open info panel — no need to hunt for the X.
The in-game Index now documents the new units, weather and hazards.
Speech bubbles no longer jitter above units — they track as smoothly as the health bars now.
Friendly voicelines are no longer styled with the enemy's red theme.