New anomaly, fixes fixes fixes

29 October 2026
29 changes in this update

Added

6 changes
  • New anomaly: the Runs. Get caught and you'll spend a few minutes leaving a trail you can follow back

  • Poop is now edible

  • Teammate voices in Backrooms madness sound lower and vary every time, and familiar memes sometimes slip in

  • Ball of yarn is now sold at the bar and on the truck phone

  • Rostovoy now takes stairs, ramps and ladders in the Backrooms, hiding up top no longer works

  • Mimics and other climbing monsters use Backrooms ladders too

Improved

8 changes
  • Rostovoy grabs anyone who gets close in front or beside him and spins around fast on anyone behind, no more beating him from behind

  • Rostovoy copies a random player and is smarter about who to hunt, and wanders the Backrooms when it's empty

  • Rostovoy goes for Bats and Kekobas first when he sees them

  • Rostovoy photos are now worth more than any other monster

  • Backrooms loot is now worth 1.6x more

  • Mines now go off twice as fast once armed, running off one is much harder

  • Mimics remember more of your lines and say different ones each game

  • Broken furniture stays the way it fell and drops its doors, drawers and dishes on the floor, a smashed sideboard now actually looks smashed

Fixed

15 changes
  • Searchable furniture finds loot again, a bug left every one of them empty

  • Magpies no longer lose items behind walls or endlessly shuffle one item at a full nest

  • Rostovoy no longer floats or sinks into walls after stairs, and no longer vanishes

  • Winch gets stuck in corridors and on walls less often

  • Backrooms snakes no longer lock your backpack slots

  • Carts no longer get stuck in walls after a dungeon, vanish or fall under the map when thrown from the bar window

  • Grabbing a cart parked handle-first in a corner no longer throws you through the wall

  • Items that fall through the floor now come back to where they fell

  • Backrooms furniture and shelves no longer block passages

  • Backrooms monsters no longer lose their way on stairs, long ramps and hotel corridors

  • Monsters squeezed in a doorway are no longer thrown through the wall

  • Doors with a high threshold no longer bump your head on the lintel

  • A flickering lamp no longer leaves a square of light on the floor when it goes out

  • The chalk outline in the substation is now visible from the top-down view

  • Long sessions with many map reloads no longer pile up memory and crash