More players now means more monsters: once the first quota is handed in (day 3 of a run), a crew of two gets a third more, three get two thirds more, four get double. Anomalies grow a little too, up to +24% for four. The first two days, loot and quota stay the same
Moonshine is now drinkable (LMB): it gives both the cognac effect (health and a minute of courage) and the vodka effect (removes dose, a minute of radiation protection, and you get drunk). Not sold in the shop, only found
Field dressing now works (LMB): +15 health and the wound stops bleeding
Food is now edible (LMB): bread, sprats, canned beef, condensed milk, pickles and the ration give +15 health and fully restore stamina
An eye icon on the HUD while wearing the Ghillie: closed means sighted monsters can't see you
Prices in the store were significantly raised to differentiate between item grades
Clothing now has drawbacks, so nothing is a straight upgrade anymore: heavy armor tires you out and makes noise, sealed science suits cut stamina, the light Wind suit takes 15% more damage and radiation, big backpacks drain stamina and rattle, and masks with optics cost stamina. First-grade items have no drawbacks, and drawbacks show in red on the shop card and in the locker
Exoskeletons are now loud (+30% noise), Assault and Cargo are 10% slower, and Sprint has 15 radiation protection instead of 45. Specialists are the best in their own field again: Ecologist 50 and Hazmat 65 radiation, Dark 45 armor
Ghillie now works by a clear rule instead of "40% stealth": while you sneak or stand still, sighted monsters can't see you past 3 m. Walking, running, your own hit or shot (for 4 s), a lit flashlight or a raised PDA give you away, and it won't shake off a monster that is already chasing you
Felt overshoes now make normal walking silent instead of "30% quiet", running is as loud as before, and falls hurt 25% more in them
Dusk gas mask is now a radiation filter (30 instead of 10), PMK gives 10 stamina instead of 5, Sneakers give 10 speed, Rubber boots 15 radiation, and masks with optics no longer give armor
Moose and Bat now have four times the health (2400 and 1200 instead of 600 and 300), Kekoba twice (240 instead of 120)
Magpie now winds up and pecks faster, you can no longer walk away from its hit, only run
Spare ammo is now one reload: a Makarov pack holds 8 rounds (was 16), 12-gauge shells hold 2 (was 6), and the shell box now looks like a small box for two
Loot is now more varied: the same item shows up less often on one map, and cheap things like food and the rubber duck are no longer nearly impossible to find
Friends-only lobbies are closed to strangers again: after an s&box update the setting from the game card overwrote the choice in our menu and such a lobby opened to everyone
Monsters now hit a player standing on the handcar or on the truck roof instead of swinging at empty air with a hit sound, mostly seen by non-hosts
Host's monsters now correctly tell whether a guest is sneaking or running: a bush used to hide even a running guest, and a guest's pace always counted as walking
First-person weapons now settle into place right away when drawn, swapped, raised or lowered: they used to drift sideways for about three seconds toward the pose of the previous item
The shotgun no longer vanishes in the truck mirror while you reload it, its broken-open halves now show in the reflection
You can no longer duplicate an item by grabbing it from the truck shelf or floor at the last moment before departure: while the screen fades, items can't be taken or placed
When two players grab the same item at once, only one of them gets it now, not both
If the rebalancing doesn't work out in some areas, message me on Discord and I'll tweak it for you. it’s important to me that you find the game engaging and enjoyable
The purchased costumes remain shared by everyone, since we have communism ;D