New monster Stick insect: a huge stick insect that only sees movement. It won't notice you standing still even up close, sees you crouching within 2 m, walking from 14 m and running from 24 m. In the second half of the day it stands as a bare silent tree by the paths from the truck to the dungeon entrances. Walk into reach of its legs and the top of the trunk bends down, the branches grab you, lift you into the crown and it stuffs you into its mouth whole, leaving no body. It can't get into houses or the truck. It has its own bestiary page with a hologram and six facts
New in dungeons: mimic doors like in Lethal Company, 1-3 per dungeon depending on danger. They look like a fire exit and show up on the PDA the same way, but open one and it drags you into the dark. Hit or shoot it to check: after a second or so a growl slowly rises behind a mimic, a real exit stays silent
New weather Minefield (+1 danger): the street is mined far more densely and houses twice as much, these mines have no blinking light and nothing gives them away until you step on one, it has its own icon on the terminal
Mines now lie outside from danger 3: 1-2 on danger 3, 2-4 on 4, 3-6 on 5, half of them along the paths from the truck to the dungeon entrances, never on the road or near the truck and entrances, a monster only sets off a street mine when a player is near
Mimics now have habits: some always run as long as their stamina lasts, others chase you only while you're not looking; some throw bolts on the road ahead, others see anomalies, bolt them and walk around them even in a chase
The courier UAZ now also comes to the narrow gauge railway, there is no road there so it follows the truck's path and parks to its left
Red Forest is now a paid route for 800, loot there is 20% more valuable than on Impulse and so are monster heads, without more monsters
Red Forest: once the emitter unit is pulled, monsters from all over the street gather by the truck and along the paths from it to the dungeon entrances instead of going to the antenna, and the rest of the day's monsters come out several times faster
Psi waves now knock you down only at 80 psi or more instead of 50
Ultimate monsters now come out one at a time: the first not before its hour for the danger level (15:00 on 5, 16:00 on 4, 17:00 on 3, at night on 2), each next one two hours after the previous, on high danger they used to show up at the same hour
Monsters in one area now come out one at a time, no more than once every 5 game minutes, instead of all at once
Monsters heading to the truck in the evening now spread over the whole evening and arrive one by one
Mimics run 35% longer and get tired like a player
Mimics turn on their flashlight only in the dark: outside from 19:00, in dungeons in unlit spots, and switch it off by day and in lit rooms
Mimics stop in the middle of the road less often, and when wandering on their own they walk around radiation
Bestiary facts are rewritten as simple sentences without headers, easier to read
Red Forest: the emitter unit is now always in the lab, deep inside and far from the main entrance, with no fire exit right next to it. It used to be missing in every sixth trip, and sometimes sat two rooms from the entrance so you could grab it in the first minutes of the day
Mines in houses now actually spawn, before their spot was almost never found: 1-2 on danger 3, up to 3 on 4, up to 4 on 5, in different houses, mid-room and never in a doorway
Magpies no longer lose items in dungeons, anything they stashed or dropped underground (the TV or anything else) used to fall through the floor and vanish for good, even from the scanner. They also no longer stash items in mid-air over a drop by the catwalks
If a player leaves mid-run, their items now always stay on the ground where they stood, they used to vanish sometimes when leaving through the s&box menu or closing the game. Items drop only once, so nothing gets duplicated if they threw something or died right before leaving
The surface of maps with a dungeon (Red Forest, Impulse and others) no longer gets the dungeon's monster budget on top of its own, it used to have 1.5 times more monsters and twice the ultimate ones
Monsters no longer spawn in plain sight in first person, spawn points are now checked for visibility up to the fog instead of 22 m, with four rays so a thin tree trunk can't hide them
Monsters no longer get under the truck ladder or under dungeon stairs and stuck there, and attacks no longer go through steps
Dungeons: there are no more rooms behind the main entrance wall, the entrance is always at the edge of the dungeon, it used to happen in every third dungeon
Dungeons: fire exits now only sit in outer walls, a door used to hang on a wall between two rooms with another room behind it
In first person the camera no longer clips into Kekoba while it stabs you, a pinned hero now backs off slightly from its body
In first person the camera no longer looks into your own chest when running up stairs
The mirror in the truck doesn't reflect for now and has a sign on it, this lets the game load again after the s&box update