Minor improvements

3 October 2026
20 changes in this update

Added

5 changes
  • Megaphone now works: your voice carries 50 m instead of 25 and is twice as loud, with horn rasp and street echo; you hear yourself through it, it shakes in your hand and throws sound waves, and monsters hear it twice as far

  • A bolt thrown at a mine arms it, so you can blow a mine up from a safe distance

  • 2 seconds of grace after you pass a dungeon door, in or out: monsters do not notice you while you look around

  • Top-down view is more forgiving: a monster that chases you from beyond the screen edge for 3 seconds gives up and leaves you alone for 12 seconds

  • An item staked in a slot machine is dimmed in your inventory while the reels spin, and the same item can no longer be staked on two machines or on roulette at once

Improved

4 changes
  • Monsters now see 20% shorter in first person, the chase was too relentless

  • The elk is 25% slower: 4.3 m/s instead of 5.8, you can now outrun it

  • Zenit camera frame now hugs the monster by its size and facing, a long monster seen from the side gives a wide frame instead of a thin column

  • Zenit in top-down view: focus takes 1 second instead of 3, and you can shoot standing sideways to the monster, just not with your back to it

Fixed

11 changes
  • Monsters no longer walk in the air at eye height and no longer crawl under the truck

  • A monster that came to the sound of a thrown bolt no longer counts as hunting the thrower: no tension music and no swing at you

  • A guest who died no longer loses their chosen outfit, on the road they wake up in their own jacket, gas mask, boots and backpack

  • The starter kit handed out after a wipe is now saved: the host can leave and return and the flashlights, vodka, detectors and camera are still on the shelf

  • Handcar: an item stacked on top of another item now rides along instead of hanging in the air

  • Megaphone and blowtorch now point forward in your hand and are held by the handle

  • Two players who grab each other with the physgun now both let go instead of flying off together

  • The distant world no longer shows through steep slopes, the junkyard hill had a see-through haze around it

  • Ground near cliffs is now drawn where you actually walk, it used to hang up to a meter above the collision

  • Wall pipes in shower rooms no longer split at module seams

  • Two errors that spammed for some players: a monster hurt right after it appeared, and the PDA on the arm