FP Mimics rework, Truck navgraph fix

6 October 2026
18 changes in this update

Added

6 changes
  • Mimics sometimes carry an item in one or both hands, and rarely a guitar or accordion they play while walking, exactly like players do

  • Mimics occasionally blink their flashlight at you

  • Mimics now and then glance at the PDA on their wrist for 3-6 seconds, the screen glowing just like a player's

  • Mimics may jokingly shove you a couple of times when you meet, like a teammate goofing around

  • Hit a mimic with a bolt and it may answer with a volley of one to five bolts back at you

  • Bolts now bounce off every monster, mimics flinch like players, and a hit monster turns to check where it came from, though it can't tell how far away you are

Improved

6 changes
  • In first-person runs mimics now move like first-person players: no walking backwards, eyes ahead instead of at the floor, occasional jumps while running and onto ledges like the handcar

  • Mimics now drop off the handcar and other ledges with a real fall, instead of snapping to the ground in a single frame

  • Monsters now go for the closest prey they've noticed and switch mid-chase to one twice as close, so a mimic standing right in front of them is no longer ignored because a player is behind it

  • In first person the bolt now flies toward the center of the screen with constant strength, slightly upward like a grenade, instead of bending its arc to whatever point you aim at

  • Mimics no longer fetch every bolt you throw like a dog, and they ignore noise while they can see a player

  • Monsters that can see you no longer wander off to check a stray noise like a thrown bolt

Fixed

6 changes
  • Mimics bite again when they bump into you, before they could push you with their body without the touch counting

  • Monsters that walk into the truck after a sound or prey now walk back out on their own, mimics included, before they could get stuck inside for good

  • Monsters heading for a noise in the truck no longer go deaf on the way and on the ramp, and they run to loud sounds instead of crawling from across the map

  • Netopyr no longer loops in and out of the truck because of the charger, once it has checked the hum it stops coming back and hears everything else, bolts included

  • Monsters no longer walk through mimics

  • A dead mimic's flashlight and held item now vanish, the flashlight used to stay hanging in the air