Monsters that fit through the kung door run into the truck up the ramp, making noise inside no longer means watching a Netopyr sniff the outer wall
A mimic boards the truck, walks to the ramp and climbs inside instead of shuffling against the side
Every street monster picks its own hour between four and ten in the evening to walk to the truck and circle it waiting for you
The Televizor breaks your PDA when it reaches you, for the rest of the sortie it opens to cracked glass, no map and no signal
Monster spawning is rebuilt from scratch, monsters are no longer tied to a map or a dungeon theme, each species has its own weight for the surface and for dungeons and each location has a power budget for the day
The surface carries two to three times a dungeon's budget, so even difficulty 1 gives 4 to 5 monsters across a location and days with nobody at all are gone
Monsters arrive through the whole day instead of all at dawn, and the very first day of a run carries half of them
A species that came out on your last sortie is half as likely on the next one, and a Sipun now joins difficulty 1, so the easy runs stop repeating the same three monsters
Each species has its own place: Zhmurka, the Televizor and the Lebedka stay indoors, the Sohaty and the Netopyr are outdoors only, Tyaga and Naplyv sit in radiation patches next to the expensive loot, and magpie flocks build themselves up to four birds
A Sipun charges its pounce twice as fast, 0.44 seconds instead of 0.8
The name tag fades in and out twice as slowly
Near the truck a mimic stops playing its act, it used to spin in place, fall off the ramp or freeze staring at you
Monsters no longer appear inside the truck, push into its side, or wander into the deadly map edge on their own
The name over a hovered player fades out properly instead of vanishing, and stays on them until the last pixel