Hot Fixes, Improvements

22 September 2026
38 changes in this update

Improved

16 changes
  • Clients pick up loot the instant they press E, the host only confirms it and hands the item back to the world if it refuses

  • Clients put loot on the truck shelf instantly instead of watching it appear a ping later

  • Knocking another player down is honest on both screens, the pusher decides the fall and the victim waits up to 0.35 s for them to actually arrive, so nobody gets floored by someone still a meter away

  • A client's own actions no longer wait a ping: truck door, charger arcs, flare launch, tossing a body, stepping on a mine, buying in the bar and picking a course

  • Shooting a monster as a client makes it flinch on the spot

  • Being knocked down by another player throws you a meter and a half while you fall instead of dropping you on the spot

  • The bar counter takes an item at any point you aim at, even right on top of another one

  • While a living mimic shares your floor, teammate markers are hidden entirely, a missing marker used to give the mimic away

  • Joining a run in progress before 10:00 game time drops you out of the truck alive, later than that you spectate until the road, and joining while the crew is at the bar always means spectating

  • Sortie difficulty does not repeat two days in a row, the weather is picked so the total comes out different

  • Monsters come out onto the surface two hours earlier on difficulty 2 to 5

  • The surface on difficulty 2 is no longer empty, power ceiling by night is 4 instead of 1 and the hourly roll is 12% instead of 6%, so somebody walks outside on four days out of five

  • Mimics come out earlier, their hour is rolled anywhere in the five hours below their threshold instead of three

  • The server name in the list is the host's name instead of Gamma Team for everyone

  • The currency sign next to your money in the save list is amber, like the price tag on loot

  • The run settings panel in the save menu has a solid backing, it used to blend into the radiation sign behind it

Fixed

22 changes
  • Dying inside the truck counts your body as delivered right away, you used to have to drag it out and carry it back in

  • A body carried in a backpack slot counts as hauled out, only a body on the shoulder used to count

  • Bodies no longer ride into the road scene, whether they made it out is settled the moment the truck leaves

  • Run and sale results reach a client who finished loading the road after the host

  • Loot resting in the truck rides along with it on clients, it used to trail behind the moving truck

  • Ladder climbing is visible on other players, they used to slide up without an animation

  • Loot picked up by a client keeps its numbers (rounds, battery charge, hidden price, the already delivered mark), loot delivered on a previous run used to count all over again

  • An ammo pack picked up by a client is no longer emptied, the pistol simply would not reload from it

  • An empty ammo pack no longer vanishes from the slot when you press reload

  • Shelf placement follows the cursor exactly, and pointing at an item already on the shelf gives no place prompt, the ray used to pass through it and drop your item behind

  • Placing an item into the bar window no longer thuds twice for clients

  • Bar orders come out onto free cells of the tray, two flashlights bought in a row used to spawn inside each other

  • Buying in the bar can no longer silently fail with no money taken while someone else is holding the buy button

  • Gear the crew already bought cannot be paid for a second time

  • A teammate down in a dungeon no longer shows on your surface map

  • Sound no longer stays muffled like underwater after you spectate, the death filter used to hang on the mixer until you restarted the game

  • Truck wheels turn for clients while it drives around a location

  • The camera no longer flies across the map at the start of a location

  • Weather on a location no longer changes the second you press depart, yesterday's difficulty only counts once the truck is back on the road

  • A melee swing hits one target, the best one in its path, instead of everyone in the arc at once

  • Magpies fight back, hit one of the flock and they remember you for 90 seconds and keep coming even when you have nothing left to steal, a lone magpie still keeps away

  • The HUD preview in settings fits a 16:10 laptop screen, it shrinks instead of disappearing