Clients pick up loot the instant they press E, the host only confirms it and hands the item back to the world if it refuses
Clients put loot on the truck shelf instantly instead of watching it appear a ping later
Knocking another player down is honest on both screens, the pusher decides the fall and the victim waits up to 0.35 s for them to actually arrive, so nobody gets floored by someone still a meter away
A client's own actions no longer wait a ping: truck door, charger arcs, flare launch, tossing a body, stepping on a mine, buying in the bar and picking a course
Shooting a monster as a client makes it flinch on the spot
Being knocked down by another player throws you a meter and a half while you fall instead of dropping you on the spot
The bar counter takes an item at any point you aim at, even right on top of another one
While a living mimic shares your floor, teammate markers are hidden entirely, a missing marker used to give the mimic away
Joining a run in progress before 10:00 game time drops you out of the truck alive, later than that you spectate until the road, and joining while the crew is at the bar always means spectating
Sortie difficulty does not repeat two days in a row, the weather is picked so the total comes out different
Monsters come out onto the surface two hours earlier on difficulty 2 to 5
The surface on difficulty 2 is no longer empty, power ceiling by night is 4 instead of 1 and the hourly roll is 12% instead of 6%, so somebody walks outside on four days out of five
Mimics come out earlier, their hour is rolled anywhere in the five hours below their threshold instead of three
The server name in the list is the host's name instead of Gamma Team for everyone
The currency sign next to your money in the save list is amber, like the price tag on loot
The run settings panel in the save menu has a solid backing, it used to blend into the radiation sign behind it
Dying inside the truck counts your body as delivered right away, you used to have to drag it out and carry it back in
A body carried in a backpack slot counts as hauled out, only a body on the shoulder used to count
Bodies no longer ride into the road scene, whether they made it out is settled the moment the truck leaves
Run and sale results reach a client who finished loading the road after the host
Loot resting in the truck rides along with it on clients, it used to trail behind the moving truck
Ladder climbing is visible on other players, they used to slide up without an animation
Loot picked up by a client keeps its numbers (rounds, battery charge, hidden price, the already delivered mark), loot delivered on a previous run used to count all over again
An ammo pack picked up by a client is no longer emptied, the pistol simply would not reload from it
An empty ammo pack no longer vanishes from the slot when you press reload
Shelf placement follows the cursor exactly, and pointing at an item already on the shelf gives no place prompt, the ray used to pass through it and drop your item behind
Placing an item into the bar window no longer thuds twice for clients
Bar orders come out onto free cells of the tray, two flashlights bought in a row used to spawn inside each other
Buying in the bar can no longer silently fail with no money taken while someone else is holding the buy button
Gear the crew already bought cannot be paid for a second time
A teammate down in a dungeon no longer shows on your surface map
Sound no longer stays muffled like underwater after you spectate, the death filter used to hang on the mixer until you restarted the game
Truck wheels turn for clients while it drives around a location
The camera no longer flies across the map at the start of a location
Weather on a location no longer changes the second you press depart, yesterday's difficulty only counts once the truck is back on the road
A melee swing hits one target, the best one in its path, instead of everyone in the arc at once
Magpies fight back, hit one of the flock and they remember you for 90 seconds and keep coming even when you have nothing left to steal, a lone magpie still keeps away
The HUD preview in settings fits a 16:10 laptop screen, it shrinks instead of disappearing