One of many pre-release updates

0.4
20 October 2026
13 changes in this update

Added

6 changes
  • Build tool: press G to take out the hammer. Pick what to place with Ctrl + mouse wheel (barricade, turret, and the Medic's healing ward or the Heavy's ammo box), click to place, press G again to get your weapon back. Repairing (hold E) now needs the hammer in hand, for bots too.

  • Holster: press the number of the weapon you hold again to put it away. Ctrl + mouse wheel switches weapon.

  • See-through scenery: when a player, zombie, turret, healing ward or ammo box is hidden behind a tree, a rock or the Core, that object turns see-through and the hidden one shows through as a coloured outline: red for zombies, blue for players and bots, orange for turrets and ammo boxes, green for the healing ward.

  • The items panel shows your vest and helmet next to your potion. The potion icon takes the colour of its effect, and drinking one gives a coloured sparkle: green health, red damage, yellow haste, blue speed. Vest and helmet are light blue, in the shop too.

  • Game event sounds (shield, downed, revived, respawn, joining and leaving players) and footsteps that change with the ground.

  • Late joiners get a window to pick their profession.

Improved

6 changes
  • Every class now numbers its own weapons 1, 2, 3 ... up to its last weapon, instead of fixed numbers.

  • The keys 8, 9 and the old G (barricade, turret, ward, ammo box) are gone: everything you build is on the G tool. Level-up perks are picked by clicking the card (no more 5, 6, 7).

  • The Heavy now starts with its one barricade. The Medic's healing ward has a new model (a first aid kit).

  • The Core's health and shield bars only show once the Core is damaged.

  • The controls panel is now a clean table of keys.

  • Smarter bots: they fall back to a safe spot when hurt or outnumbered, build barricades where the lane is weakest, take big supply crates as a squad, sprint home after a trip, and the Heavy bot puts its ammo box near the Core.

Fixed

1 change
  • The grass and bushes no longer disappear and pop back when a portal opens or closes.