Quick Weekend Update

0.11
17 October 2026
19 changes in this update

Added

9 changes
  • Supply crates drop on the map from the first wave. Walk close and zombies guard them; hold E for 3 seconds to take one and get gold and XP.

  • Add or remove bots at any time: hold Tab and click an empty slot. A bot that joins late gets gold and XP, so it can buy gear straight away.

  • A barricade wall now rings the Core, a circle or a square depending on the seed, with four gates that face the zombie portals.

  • Destructible crates guard the gates and stand beside the shops. Zombies smash them, and you can shoot or repair them.

  • The shops are now coloured camping tents, and shops placed out in the wild get their own small fence.

  • Bots now also spend gold in the Core workshop (not when gold is shared).

  • New voice lines when a crate's guards appear.

  • A new **Extreme** difficulty, harder than Hard: more and tougher zombies that hit harder, dearer shops, less gold and a short bleed-out.

  • Achievements: kills, waves, wins, bosses, crates, revives, building, perfect reloads, levels and more.

Improved

4 changes
  • Weapon damage: pistol -40%, rifle +20%, bazooka +30%.

  • Turrets deal less damage, and bot turrets show their owner's name.

  • You can zoom the camera out 30% further, and you can no longer walk around on the main menu.

  • The "LEVEL UP!" banner above the perk cards is gone. The XP shop sign is yellow and the Core workshop sign violet.

Fixed

5 changes
  • The menu music was silent in the published game.

  • Models and sounds showing as errors in the published game.

  • Grass and flowers flickering when a bot or player joined during a run.

  • Removed the odd "ding" after a repair finished.

  • Bots crowding around an ammo box (partly).

Removed

1 change
  • The desert map is removed (forest and jungle remain).