Gate turrets: a new switch in the Setup menu, on by default. A tower stands beside every gate of the base. Walk up to it and press E to build a turret on it, then upgrade it from the same window. A tower can only be used when its lane is open.
Turret upgrades: damage, fire rate and range, up to five levels each, and a price that rises with every level. The prices follow the difficulty.
Turret weapons: every turret starts with a pistol and can be given a shotgun, a rifle, a sniper rifle, a flamethrower, a minigun or a bazooka. Buy each one once and switch between the ones you own for free, in the same window. The tower is coloured by its weapon.
The turrets never need ammo. Their kills pay gold and experience to the whole team, split between all players and bots.
Destructible turrets: a second switch in the Setup menu, off by default. When it is on, zombies attack the towers. A destroyed tower turns see-through red and stops shooting, and you repair it with the hammer. Its upgrades and weapons are kept. A new health upgrade makes it tougher.
Empty tower spots show a green ring on the ground, and a green see-through tower appears when you walk close. A tower becomes see-through when you stand behind it.
Repair option: the hammer now has Repair as its first option, and it is the one selected every time you pull the hammer out with G. Hold the left mouse button to repair. It mends the closest damaged wall or turret, or the one under your cursor if you aim at it. A green ring shows what it will repair.
Turret range upgrade: the Engineer can now also buy more range for the small turrets.
Bots and gate turrets: bots build gate turrets beside their gate, upgrade them with the weapons of their profession, and repair them when they are destroyed. Repairing a destroyed tower comes before building walls.
The small base is now a third bigger, so the towers fit.
Only the Engineer can place the small deployable turrets now. The Mercenary can no longer.
Repairing is now done with the Repair option and the left mouse button. E no longer repairs: it opens the shops and the tower window.
Destroyed wall pieces are now see-through red instead of green.
Big square base: the shops now stand beside the right end of a wall opening, so the shops and the towers never get in each other's way. The crates beside the shops never block a road or a gate any more.
Setup menu: the left panels and the map picture end at the same height, the profession text has room for three lines, and the new switches fit.
Controls list: updated for the hammer, the Repair option and the E key.
The shop texts for barricades and turrets no longer mention keys that were removed long ago.
The tower model and its colours are temporary and may change. (we know how this works...)