Evening update

0.5
20 October 2026
10 changes in this update

Added

1 change
  • Base shape button: in the Setup menu the host now picks a square or a ring wall for the base (square is the default). The seed no longer decides it, and the rest of the map is laid out around your choice, so no rock, tree or stone stands in the wall. It works for the small base (Random shops) too.

Improved

3 changes
  • The zombies have their own colours now: the vampire is dark red, the spider dark green, the ghoul grey and the werewolf almost black.

  • The vampire's walk and run animation is faster, so his feet no longer slide over the ground.

  • Bots and far shops: with Random shops the bots now walk out to shops far from the Core. At most half of the bots go to the Weapon Shop at the same time and at most a third go to any other shop. A bot that waited last time goes first, and it keeps shopping into the start of the wave if it has to.

Fixed

6 changes
  • Bots no longer run back and forth between the Core and a far shop.

  • Bots no longer get stuck walking around a shop's fence, and a bot that cannot reach a shop gives it up and goes home.

  • Bots now walk to the far shops mid-wave when they run out of ammo, instead of turning back after one step.

  • Crate and portal trips start again with Random shops on.

  • Shops no longer appear on top of a road.

  • Rocks, trees and stones no longer stand on the base walls.