Physics Armor, French Factions & Audio Rework

0.30.0
1 October 2026
29 changes in this update

Added

8 changes
  • Physics-based armor and helmet ricochet system (Source 2 calculated)

  • Non-repairable armor and helmet durability system

  • Unprotected face hitbox bypassing helmet armor protection

  • BAC, BRI, and GIGN faction re-skins and visual overhauls

  • Cloth and gear movement SFX for bot actions (turning, aiming, idling)

  • Overhauled suppressor firing audio

  • Dynamic and randomized bot spawn system

  • Updated in-game development Roadmap on main menu

Improved

10 changes
  • Rebalanced Mercenary AI difficulty curve between BAC and GIGN

  • Increased bot combat mobility, rotation speed, and repositioning

  • Framerate stability during prolonged high-intensity combat sessions

  • Hospital map lighting pass for improved performance and FPS

  • M700 Buff: 100% armor penetration, 1-shot kill to head and upper torso

  • Shotgun Buff: Increased mid-range precision, reduced armor penetration

  • MP5 Buff: Smoother recoil impulse curve

  • Reduced enemy flashlight glare and blinding intensity

  • Slightly reduced environmental fog density for clearer sightlines

  • Adjusted shop pricing for weapons and tactical equipment

Fixed

11 changes
  • Audio crackling, popping, and cutting-out glitch during heavy firefights

  • Reload audio desync across all firearms

  • M1911 gunshot sound inconsistency between shots

  • Shotgun reload animation and audio synchronization bug

  • Bots spawning inside or through wall colliders

  • Variable 1x-4x optic defaulting to 4x zoom instead of 1x

  • M700 UI preview model incorrectly displaying an unequipped scope

  • The new bot spawn points weren't in the released version—that's fixed now!

  • Bots were able to shoot through walls; I've FINALLY found the problem! And it's fixed!

  • COOP - There was an issue with the co-op spawn where players joining the match would fall through the map; this has been fixed, and the co-op spawn system has been overhauled.

  • Added safety measure: if a player falls through the map, they will return to their last known safe position.