Fast Buy system with 3 predefined loadouts (Discreet, Ghost, Assault)
Flanking, fleeing, team coordination, and roaming behaviors for enemy AI
Item stats and performance benefits visible for grips, sights, and suppressors
Direct item sell price display on item tooltips
Direct drag-and-drop equipment onto weapon icons for quick attachment
UI item thumbnails for all inventory items
Weapon holster sound effect
New pause/ESC menu with essential options (WIP)
Drastic enemy AI overhaul (more tactical, reactive, and shoot-on-sight capability)
Dynamic 4x scope sensitivity scaling based on player settings
Full player dynamic shadow rendering
Bullet penetration support for hospital mesh fences
Ability to shoot during the weapon holster animation
Bandage appearing before weapon is fully holstered
Looping click sound bug during bandage usage
Hospital mesh fences blocking bullets for both player and AI
Scope eye-zoom effect failing to trigger consistently
Flickering light loop audio bug