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S&BOX RIVALS
Released
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REDLINE INTERACTIVE
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updated
48 Days Ago
1.9GB
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S&BOX RIVALS
Changes
Comprehensive Networking Stability and Optimization Pass
Comprehensive Networking Stability and Optimization Pass
A changelist for S&BOX RIVALS.
Comprehensive Networking Stability and Optimization Pass
1.3.5
10 March 2026
🎁
Added
🌐 Distance-based network culling — RPCs only reach players within 500u (800u for hub pads). Host always receives everything.
⚡ O(1) player lookup via dictionary — no more scanning the full player list on every hit.
🧼
Improved
🛡️ Damage and hit requests are now server-only calls instead of broadcasting to all clients.
🔊 Gunshot and world sounds converted to unreliable packets, reducing bandwidth at scale.
🎒 Player inventory data now pushed only to the owning player instead of syncing server-wide.
🎨 Equipped skin changes batched into a single network call instead of one per weapon slot.
🔫 Weapons clear their sync state on holster, cutting ~66% of idle weapon replication.
🏷️ Nameplate panels cache their player list and refresh every 300ms instead of every frame.
🚀 Spawn queue scaled for 32-player servers: 10 concurrent, 256 depth, adjusted grace periods.
🪛
Fixed
🐛 Fixed a crash on the nameplate display when leaving a match with stale cached player references.
🚯
Removed
🗑️ Hold-to-confirm mechanic on the Leave Match button — now a simple one-click button.