EARLY ALPHA PHASE. EVERYTHING SUBJECT TO CHANGE (ESPECIALLY BALANCING!)  

  FPS + RTS. You walk around in first person and run an army at the same
  time. Last team with a town hall standing wins. 4 players max, 2 per
  team, 2 minimum to start. Late joiners spectate.

  When the round starts you place a town hall. Spawn grunts to gather
  timber from trees, cobble from rocks, food from bushes. They auto-
  deposit at the town hall when a resource is selected. Forge unlocks the 
  upgrade tree (tier I/II/III gated by what you've already bought). 
  Factory mass-produces units on a queue and can be rallied to a node, friendly building, or enemy. 
  Walls + gates + watchtowers for defense.

  Doubloons drop from enemy kills and placing Forges (per tick gold gain). 
  They pay for some upgrades and new units/buildings.

  Controls
    WASD              move (Shift run, Space jump)
    Mouse             look
    LMB               select / place / order, drag = box-select
    RMB               cancel placement, or with selection: demolish
    Ctrl+LMB          add to selection
    1-9, 0            build bar slots
    B / N             Buildings / Units tab
    E                 upgrade menu (aim at your town hall)
    R                 rotate placement ghost
    X                 toggle mouse cursor
    Esc               cancel placement / menu


  I wanted to get this out at least in a testing stage before the full release of S&Box. Please report all found bugs using the bug report feature (I       appreciate it! really!) I plan to continue updating this until I'm happy with it.