EARLY ALPHA PHASE. EVERYTHING SUBJECT TO CHANGE (ESPECIALLY BALANCING!)
FPS + RTS. You walk around in first person and run an army at the same
time. Last team with a town hall standing wins. 4 players max, 2 per
team, 2 minimum to start. Late joiners spectate.
When the round starts you place a town hall. Spawn grunts to gather
timber from trees, cobble from rocks, food from bushes. They auto-
deposit at the town hall when a resource is selected. Forge unlocks the
upgrade tree (tier I/II/III gated by what you've already bought).
Factory mass-produces units on a queue and can be rallied to a node, friendly building, or enemy.
Walls + gates + watchtowers for defense.
Doubloons drop from enemy kills and placing Forges (per tick gold gain).
They pay for some upgrades and new units/buildings.
Controls
WASD move (Shift run, Space jump)
Mouse look
LMB select / place / order, drag = box-select
RMB cancel placement, or with selection: demolish
Ctrl+LMB add to selection
1-9, 0 build bar slots
B / N Buildings / Units tab
E upgrade menu (aim at your town hall)
R rotate placement ghost
X toggle mouse cursor
Esc cancel placement / menu
I wanted to get this out at least in a testing stage before the full release of S&Box. Please report all found bugs using the bug report feature (I appreciate it! really!) I plan to continue updating this until I'm happy with it.