⚡ Power-Up System: Grab dynamic bonuses across the arena, including Super Jump, Speed Boost, and Mini Size. Status effects safely reset upon elimination.
📦 Dynamic Prop Spawner: Falling objects now feature individualized mass physics. Small items will no longer unfairly crush you.
📈 Difficulty Curve: The prop spawn rate now actively speeds up as the round progresses to increase late-game chaos.
🧼 Improved
🌐 Multiplayer Netcode: Completely rebuilt the server-client communication architecture for maximum overall stability.
🔥 Lava Collisions: Hit-detection now uses true physical bounding boxes instead of pivot points, guaranteeing perfectly accurate damage ticks.
✨ User Interface: Cleaned up and polished the HUD for better readability during intense action.
🪛 Fixed
🤝 Late-Joiner Synchronization: Players joining a match in progress will now sync perfectly. Fixed all issues related to invisible players or delayed visual states.
🛡️ Invincibility Frames: Fixed edge cases where players wouldn't take damage when falling into the lava under specific conditions.
🚯 Removed
🗑️ Legacy Network Scripts: Stripped out outdated proxy and broadcast codes to streamline performance and logic.
⚠️ Known Issues
⚖️ Game Balance: With the introduction of the new power-ups and dynamic prop masses, some balancing may still feel a bit experimental. We will be tweaking values based on your feedback in the upcoming patches.
🎥 Spectator Camera: The post-death spectator camera is currently bugged and may occasionally freeze or behave erratically upon elimination. We are actively investigating this for a future fix.