Sandbox map after True Random, gated behind Reset to Prestige 1
Prestige 1 with x2 cash rewards, x2 EXP rewards, and x2 gameplay speed
Red uppercase prestige label beside rank, like (PRESTIGE 0) / (PRESTIGE 1)
Sandbox tuning shop with plus/minus controls for board, rewards, bots, hints, and guard upgrades
Sandbox shape picker using authored shapes only
Select All / Deselect All shape button with green/red states
Sandbox leaderboards for cash/min, EXP/min, and both/min
Placement Hint upgrade that shows a best-placement ghost after cooldown
T-spin detection and bonus rewards
Wall-kick rotation support for smoother piece rotation
Sandbox map after True Random, gated behind Reset to Prestige 1
Prestige 1 with x2 cash rewards, x2 EXP rewards, and x2 gameplay speed
Red uppercase prestige label beside rank, like (PRESTIGE 0) / (PRESTIGE 1)
Sandbox tuning shop with plus/minus controls for board, rewards, bots, hints, and guard upgrades
Sandbox shape picker using authored shapes only
Select All / Deselect All shape button with green/red states
Sandbox leaderboards for cash/min, EXP/min, and both/min
Placement Hint upgrade that shows a best-placement ghost after cooldown
T-spin detection and bonus rewards
Wall-kick rotation support for smoother piece rotation
Default board size increased from 6x11 to 8x14
Piece spawning now uses shuffled bags for authored pools to reduce repeat streaks
Bot, ghost, and manual rotation logic now use the same wall-kick checks
Sandbox keeps normal shop categories and adds Shapes as its own tab
Maps drawer now hides the music player while open
Auto / Mixed / Manual controls have higher priority so they stay clickable and visible
Normal progression, achievements, and simulations keep treating the seven regular maps separately from Sandbox