0.1.2.0002

0.1.2.0002
20 October 2026
Areas
9 changes in this update

Added

3 changes
Water
  • Water tanks - store up to 600 units of surplus water per tank to cover interruptions or a temporary deficit. Available through Water Storage at milestone 2. Disconnected tanks keep their water until road access returns.

Industry
  • Industrial components workshop - produces as many components as three ordinary factories from the same steel and wiring, with fewer workers and higher power use. Available through Automated Components at milestone 9.

Terrain
  • Rock clearance - clear the D4 spur, southwest C3 butte and eastern E4/F4 passage on Morne. Inspect the area, then place a temporary camp nearby and supply its materials and builders. Available after researching Industrial Machinery at milestone 6.

Improved

4 changes
Roads
  • Connection previews - drawing a link to an isolated district now highlights all the buildings that will regain road access, including those farther along the network. Buildings waiting for road plans are shown separately.

  • Road removal - before demolition, the preview shows which buildings will lose road access and which conveyors may be affected by losing their road support.

  • Obstacle markers - blocked road previews mark the rock, building or crossing that stops the route. Clearable rock names its clearance area.

  • Isolated roads - a valid road that will remain disconnected now says so in the preview. You can still place it for later use.

Fixed

2 changes
Roads
  • Overlong routes - the refusal now recommends shorter sections and shows your repeat-placement binding, instead of suggesting a waypoint the tool cannot place.

Construction
  • Construction details - fixed the bottom of long construction sheets being cut off at large interface sizes.