0.1.1.0005

0.1.1.0005
11 October 2026
Areas
10 changes in this update

Added

3 changes
Power
  • Command center battery - the command center now holds a 216 kWh battery, charged when you land, that keeps your first buildings running into the first night at up to 30 kW, high-priority buildings first, and refills from spare power by day. Its charge shows on the command center's page and in the power readout; in colonies saved before this update it starts empty and fills by day.

  • Skip to dawn - during a total power cut at dusk or at night, the power cut alert offers Skip to dawn: the night passes at ten times the fastest speed, in about twenty seconds, and your speed comes back at dawn or as soon as power returns.

Interface
  • Pinned alerts - a power cut, a water or food shortage, stopped buildings and full storage now stay pinned at the top of the screen until solved, each with a Show button that takes you to the cause.

Improved

3 changes
Interface
  • Material pictures - larger in construction costs, work chips and tooltips, with two costs per line on the cards.

Construction
  • Construction details - hovering a construction card opens its details right beside it, every amount named as well as pictured, such as 12 iron ore/h, 40 steel or 8 builders.

  • Keep placing - the tool's chip now says to hold Shift to keep placing, and your first placements remind you at the pointer.

Fixed

4 changes
Power
  • Power shortage reasons - buildings waiting on batteries that already give all they can now say so, where an empty battery among them made them say the batteries were empty.

Interface
  • Construction drawer - at large interface sizes the drawer and its details no longer pass under the goods hanging below the top strip.

  • Material names on building pages - the name shown when hovering a material on a building's page, among the command center's stores, a warehouse's materials or a freight contract's choices, is no longer cut off when the page scrolls.

Roads
  • Joining roads - a road drawn over existing roads now builds and charges only the missing stretches, so drawing from one road to another joins them instead of being refused as "This road already exists".