Each door, the hood and the trunk are individually interactive. Walk up to any of them, look at it and press E, the panel swings open on its hinge with a smooth animation.
An access panel appears when you aim at any door: it shows lock state, ownership, and gives you one-press lock/unlock (R) or a hold-R to open the full key management menu. One lock covers the whole vehicle; locking from any door locks them all.
Breakable glass
Windows aren't cosmetic. Every window tracks its own health, shoot it,l it shatters completely. On break, procedural shards burst outward from the impact point with randomized polygon shapes and physics, then fade out after a few seconds. Bullets pass through broken windows (trace-through support), so a shattered windshield changes the fight. Windows only break from gunfire and explosions, bumping a curb won't cost you a window. Broken glass auto-repairs after a cooldown.
The taxi system is a complete job loop built on top of the vehicle framework.
Taxi drivers spawn their cab through a dispatch NPC, set their own base fare and per-kilometer rate, and start picking up passengers. Passengers can call a taxi from their phone, the driver sees a waypoint marker on screen guiding them to the pickup location.
Once a passenger is in the car, a metered fare ticks up in real time on both the driver's dashboard and the passenger's HUD. The driver panel lets you manage pricing, kick passengers, and monitor the active ride. In-world screens are baked directly into the taxi prefab for that extra bit of immersion.
Every string in the gamemode is now pulled from a localization system. This update ships with complete French and English language packs covering vehicles, taxi, chat, loading screens, and all existing UI.
Car & Localization Update
0.6.0
4 May 2026
🎁 Added
Full vehicle system: physics-based driving with wheel joints, suspension, steering and brake simulation.
Vehicle access: lockable vehicles with owner keys, key sharing and lockpick support.
Vehicle doors and hatches: animated swing doors with hinge pivots, hoods and trunks.
Breakable vehicle glass: per-window damage with shard particles and trace-through support.
Vehicle headlights, horn, exhaust particles and engine sound controller.