- Character appearance: gender, body preset, skin tone, hair color, height, age and civilian outfit now persist with the RP profile.
- Character creation designed as a full-screen studio with isolated 3D preview, category filters, search, thumbnails, randomization, undo/redo and walk/idle preview.
- Clothing catalogue scans mounted Citizen clothing, infers categories, handles thumbnails and supports configured extra clothing from cloud packages.
- Wardrobe ownership system: purchased clothing is saved per character and the editor only equips owned wardrobe items, with free hair/face cosmetics preserved.
- Clothing Shop NPC: browse categories, preview thumbnails, buy items with configurable prices and see owned clothing at a glance.
- Appearance Clinic NPC: edit RP identity, hair, outfit and protected body options after creation with configurable change costs.
- Health Clinic NPC: pay for direct healing with prices and medical values moved to configs/medical.json.
- Clothing config added in configs/clothing.json with legacy avatar toggle, custom catalogue entries, category/resource pricing, shop blacklist and equipment blocklist.
- NPC Config tool/editor can place, move, remove and edit configured NPCs, including clothing shop, appearance clinic and health clinic entries saved in configs/npcs.json.
- Admin player appearance tab can grant/remove owned clothing and apply live character appearance changes with new permission nodes.
- Added English, French and German localization for the character studio, clothing shop, appearance clinic and health clinic.
- City Hall heist: lockpick the City Hall safebox, open the vault and extract visible cash or gold loot.
- Info Broker NPC: buy intel for estimated payout, city heat, personal cooldowns and cash in stolen City Hall loot.
- Vault payouts can be treasury-based or fixed, with configurable min/max payout, global cooldown, per-user cooldown and blocked jobs.
- Mayor vault panel lets government review City Hall treasury exposure, vault state and active cooldowns from the opened safe.
- Visible vault loot tiers show cash and gold resources based on the reserved payout, with hold-to-collect progress in the pressable tooltip.
- New City Hall safebox prefab with custom safe models, materials and opening/closing sounds.
- Heist config is editable through the Operator config editor and ships as configs/heist.json.
- Fix host request when exiting a vehicle.
- Runtime Map ATM tool: operators can place, remove and disable persistent map ATMs saved in configs/map_atms.json.
- Map ATM config supports scene-default restoration and rebuilds through the Operator config editor.
- Job spawn points moved to configs/spawn_points.json with reload/reset commands and a litherarp.spawn_here helper.
- Scheduled restart system with configs/restart.json, timezone-aware schedules, lead time and alert thresholds.
- In-game restart alert panel shows countdowns, urgent alerts and restart reasons to connected players.
- Friendly Operator restart config panel added for editing schedules without raw JSON work.
- Added permission nodes for map ATM management and scheduled restart controls.
- Added English, French and German restart localization plus restart config logic tests.
- Admin-only tool modes are now hidden unless the player has the matching permission.
- Leaving admin mode now clears any active noclip movement state on the owner client.
- Map door transition sounds now resolve and play more reliably.
- Config metadata refreshes after hotload so newly managed sections appear correctly.
- Community server config foundation: generated JSON files with validation, fallback reports and public client snapshots.
- Most gameplay systems are now configurable: jobs, shops, NPCs, modules, spawn rules, tools, vehicles, emergency, government, rules and rewards.
- In-game Operator console with overview, config health, editable config files, specialized editors and restart/reload/reset actions.
- Ranks and permissions system with Operator rank, inheritance, wildcard nodes, permission-gated admin tabs and configurable chat prefixes/colors.
- Community identity and social links: server display name, extra links and community/official server labeling in player-facing UI.
- Theme system with safe visual tokens, HUD-only styles, advanced stylesheet mode and bundled community theme examples.
- Creator server token verification and admission gate for authorized community server access.
- Addon manifest importer: mount trusted data add-ons, import config patches, back up edited files and roll back failed imports.
- Runtime Map Door and Glass tools let operators place persistent doors and glass panes saved to server config.
- Configurable NPC placements, vendor bindings, access requirements and ambient NPC look-at behavior.
- Added community config docs, example packs, demo themes and sample data-addon/firearm-addon manifests.
- Added broad tests for config validation, permissions, jobs, shop, NPCs, rewards, tools, vehicles, admission and themes.
- Admin console redesigned with better player management, ticket badges, rank editing, health checks and config issue visibility.
- Community-safe validation added for config files, permissions, ranks, URLs, themes, asset references and addon patches.
- Backend-only features, rewards visibility and server warnings now adapt cleanly between official and community servers.
- Scoreboard rank prefixes, community server names, Discord icon loading, phone GPS visibility and jail dialog inputs polished.
- Disabled modules now hide or block related UI and server actions more consistently.
- Backpack inventory reworked with multi-slot item footprints, a dedicated gear section and clearer drag/drop previews.
- Equipable backpacks: the Tactical Backpack unlocks extra inventory slots and applies its backpack clothing while equipped.
- Dedicated ammunition section tracks stored ammo by type with unload/drop actions and 40mm ammo support.
- Consumables and protection can now be used from inventory: food restores hunger and kevlar grants armor.
- Item definitions now support localized names, descriptions, rarity, texture icons, slot size and gameplay metadata.
- Body loot now includes backpack items, stored ammo and clearer item source labels.
- Admin inventory panel can inspect and manage player hotbars, backpack slots and item grants with slot footprints.
- Character creation now has configurable first/last name pools and shuffle buttons.
- Static RP NPCs now have ambient look-at behavior so dealers feel less frozen.
- Added localized inventory, item and dealer strings in English, French and German.
- Backpack drag/drop, split, merge and slot placement rules hardened for multi-slot items and equipped backpack slots.
- Inventory UI tooltips, drag ghost, phone slot and dealer badges refreshed for clearer feedback.
- Wall Builder tool: create custom walls from two corners with adjustable depth and placement preview.
- Blueprint tool: select owned props, save local blueprints and paste them later with preview and rotation controls.
- New building tools: Precision, Stacker, Material, Color, Light and Text Sign.
- Button tool: place physical buttons linked to fading doors alongside keypad support.
- Modern spawn menu building workflow with grouped tools, resource selectors and blueprint selector popups.
- Prop Access panel lets owners grant trusted players toolgun and physgun access to their props.
- Prop Cleanup panel lets players remove their spawned removable objects with confirmation.
- Linked Objects panel highlights and manages constraints, keypads, buttons and fading-door links.
- Duplicator and blueprint pastes now validate object counts, bounds, transforms, packages and allowed components before spawning.
- Placement validation now blocks spoofed positions, invalid coordinates, range abuse and protected targets.
- Fading doors, keypads and buttons are preserved more reliably across duplication and blueprint workflows.
- Toolgun and prop permission checks are stricter and more consistent across building tools.
- Expanded English, French and German localization for building, admin and spawn-menu UI.
- Property groups: multiple doors can now be bought, sold and managed as one named property.
- For-sale signs and a dedicated purchase panel make listed properties easier to find and buy.
- Functional apartment elevator with cabin controls, floor call stations, animated doors and passenger-safe movement.
- Penthouse system: buyable residence with rent, owner controls, residents, guests and temporary access.
- Penthouse access requests, doorbell notifications, silent alarm and elevator lockdown controls.
- Penthouse security console and in-world screens for monitoring elevator and access activity.
- Elevator audio pass with moving, door opening and door closing sounds.
- Rewards system: daily and streak rewards, Discord account linking and detailed reward steps.
- Rules acceptance system with local persistence, backend sync and a refreshed rules panel.
- Death screen reworked with clearer revive state, avatar presentation and medic-aware messaging.
- Keypad cracker feedback improved, including penthouse elevator button cracking support.
- Government warrants now sync to clients and allow police breach actions on approved targets.
- Full vehicle system: physics-based driving with wheel joints, suspension, steering and brake simulation.
- Vehicle access: lockable vehicles with owner keys, key sharing and lockpick support.
- Vehicle doors and hatches: animated swing doors with hinge pivots, hoods and trunks.
- Breakable vehicle glass: per-window damage with shard particles and trace-through support.
- Vehicle headlights, horn, exhaust particles and engine sound controller.
- Vehicle HUD: speed, RPM, gear indicator, brake lights, hotkey overlay and phone-aware positioning.
- Vehicle door access panel: lock/unlock UI with key management.
- Vehicle entry guard: door-state-aware seat entry/exit with collision suppression.
- Localization: fully configurable localization system.
- Taxi job: dispatch NPC, spawnable taxi vehicle with configurable fare, metered billing and passenger detection.
- Taxi phone app: passengers can call a taxi from anywhere, drivers see waypoint markers on-screen.
- Taxi dashboard and passenger screens: in-world displays baked into the prefab.
- Taxi customer HUD: ride status, fare counter and destination tracking.
- Full French and English localization for vehicles, taxi, chat and loading screens.
- New localization files: taxi.json, vehicle.json and loading.json for both languages.
- Expanded localization defaults with structured key registration.
- Player body mass corrected from 500 to 85 (realistic weight, fixes vehicle physics interactions).
- Anti-prop kill system updated to handle vehicle collisions.
- Physgun updated to support vehicle grabbing for admins.
- Lockpick reworked with server-side channeling to prevent instant-break exploits.
- Rework changelogs ui.
- Inventory bar layout improvements.
- Loading screen enhancements.
- Chat panel refinements.
- Speculative fix for Discord icon in esc menu.
- Full vehicle system: physics-based driving with wheel joints, suspension, steering and brake simulation.
- Vehicle access: lockable vehicles with owner keys, key sharing and lockpick support.
- Vehicle doors and hatches: animated swing doors with hinge pivots, hoods and trunks.
- Breakable vehicle glass: per-window damage with shard particles and trace-through support.
- Vehicle headlights, horn, exhaust particles and engine sound controller.
- Vehicle HUD: speed, RPM, gear indicator, brake lights, hotkey overlay and phone-aware positioning.
- Vehicle door access panel: lock/unlock UI with key management.
- Vehicle entry guard: door-state-aware seat entry/exit with collision suppression.
- Localization: fully configurable localization system.
- Taxi job: dispatch NPC, spawnable taxi vehicle with configurable fare, metered billing and passenger detection.
- Taxi phone app: passengers can call a taxi from anywhere, drivers see waypoint markers on-screen.
- Taxi dashboard and passenger screens: in-world displays baked into the prefab.
- Taxi customer HUD: ride status, fare counter and destination tracking.
- Full French and English localization for vehicles, taxi, chat and loading screens.
- New localization files: taxi.json, vehicle.json and loading.json for both languages.
- Expanded localization defaults with structured key registration.
- Player body mass corrected from 500 to 85 (realistic weight, fixes vehicle physics interactions).
- Anti-prop kill system updated to handle vehicle collisions.
- Physgun updated to support vehicle grabbing for admins.
- Lockpick reworked with server-side channeling to prevent instant-break exploits.
- Rework changelogs ui.
- Inventory bar layout improvements.
- Loading screen enhancements.
- Chat panel refinements.
- Speculative fix for Discord icon in esc menu.
- Printer hint card for first time user.
- Better printer temperature warnings.
- Explosions radius sound.
- Weed growning pot model.
- Acetone model
- Pseudoephedrine Pills model.
- Props & entities deletion after player disconnect (60s delay).
- Phone item: purchasable from the arms dealer (Tools category, $750), stored in a dedicated phone slot and persisted across sessions.
- Phone UI: GTA V-style holdable HUD opened by holding the Up arrow, with arrow-key navigation and a configurable binding section in phone.json.
- Phone: Messages app.
- Phone: Calls app.
- Phone voice.
- Phone: Bank app.
- Phone: GPS app.
- Phone settings.
- Fence NPC: black-market dealer that buys spare phones from the backpack and owned entities (printers, weed pots, drug machines) at a fraction of their original price.
- New phone dragging support in the backpack.