Full vehicle system: physics-based driving with wheel joints, suspension, steering and brake simulation.
Vehicle access: lockable vehicles with owner keys, key sharing and lockpick support.
Vehicle doors and hatches: animated swing doors with hinge pivots, hoods and trunks.
Breakable vehicle glass: per-window damage with shard particles and trace-through support.
Vehicle headlights, horn, exhaust particles and engine sound controller.
Vehicle HUD: speed, RPM, gear indicator, brake lights, hotkey overlay and phone-aware positioning.
Vehicle door access panel: lock/unlock UI with key management.
Vehicle entry guard: door-state-aware seat entry/exit with collision suppression.
Localization: fully configurable localization system.
Taxi job: dispatch NPC, spawnable taxi vehicle with configurable fare, metered billing and passenger detection.
Taxi phone app: passengers can call a taxi from anywhere, drivers see waypoint markers on-screen.
Taxi dashboard and passenger screens: in-world displays baked into the prefab.
Taxi customer HUD: ride status, fare counter and destination tracking.
Full French and English localization for vehicles, taxi, chat and loading screens.
New localization files: taxi.json, vehicle.json and loading.json for both languages.
Expanded localization defaults with structured key registration.
Player body mass corrected from 500 to 85 (realistic weight, fixes vehicle physics interactions).
Anti-prop kill system updated to handle vehicle collisions.
Physgun updated to support vehicle grabbing for admins.
Lockpick reworked with server-side channeling to prevent instant-break exploits.
Rework changelogs ui.
Inventory bar layout improvements.
Loading screen enhancements.
Chat panel refinements.
Speculative fix for Discord icon in esc menu.