Community server config foundation: generated JSON files with validation, fallback reports and public client snapshots.
Most gameplay systems are now configurable: jobs, shops, NPCs, modules, spawn rules, tools, vehicles, emergency, government, rules and rewards.
In-game Operator console with overview, config health, editable config files, specialized editors and restart/reload/reset actions.
Ranks and permissions system with Operator rank, inheritance, wildcard nodes, permission-gated admin tabs and configurable chat prefixes/colors.
Community identity and social links: server display name, extra links and community/official server labeling in player-facing UI.
Theme system with safe visual tokens, HUD-only styles, advanced stylesheet mode and bundled community theme examples.
Creator server token verification and admission gate for authorized community server access.
Addon manifest importer: mount trusted data add-ons, import config patches, back up edited files and roll back failed imports.
Runtime Map Door and Glass tools let operators place persistent doors and glass panes saved to server config.
Configurable NPC placements, vendor bindings, access requirements and ambient NPC look-at behavior.
Added community config docs, example packs, demo themes and sample data-addon/firearm-addon manifests.
Added broad tests for config validation, permissions, jobs, shop, NPCs, rewards, tools, vehicles, admission and themes.
Admin console redesigned with better player management, ticket badges, rank editing, health checks and config issue visibility.
Community-safe validation added for config files, permissions, ranks, URLs, themes, asset references and addon patches.
Backend-only features, rewards visibility and server warnings now adapt cleanly between official and community servers.
Scoreboard rank prefixes, community server names, Discord icon loading, phone GPS visibility and jail dialog inputs polished.
Disabled modules now hide or block related UI and server actions more consistently.