Addons Update

0.8.0
9 July 2026
11 changes in this update

Added

10 changes
  • Code addon SDK for s&box Targeted Addons: ILitherarpAddon lifecycle, host/client activation, host tick hooks and shutdown teardown.

  • Code loading is opt-in at global and per-addon level, gated by trusted ParentPackage metadata, with local.* support for editor development.

  • Addon context can register runtime jobs, shop stock, NPCs, custom NPC kinds, clothing, runtime items, config files, localization, screen panels and chat commands.

  • Public addon config sections sync through the normal config snapshot, while per-player addon sections sync privately to the owning client.

  • Gameplay event bus exposes cancelable pre-hooks and post-events across connection, jobs, economy, combat, law, bank, salary, shops, dealers, property, chat, inventory, votes, heists, phone, taxi, drugs and props.

  • Per-addon player data persistence stores JSON under addon_data/<addon>/<steamId>.json, separate from core player saves.

  • Status effects API added with timed effects, damage-over-time helpers, addon-scoped ids and automatic cleanup.

  • Public host primitives added for player teleport, owned vehicle spawning, property-group release, group bank accounts and owned-object management.

  • Addon UI registry supports persistent addon panels and controlled hiding/restoring of non-protected core panels.

  • Example addon project ships with config, a job, food item, HUD panel, chat command, gameplay hooks, custom vehicle vendor NPC and compile-check project.

Improved

1 change
  • Added full Addon SDK documentation and updated creator documentation.