- Server operators can now configure a global owned-object limit from the spawn settings panel.
- Improved server performance and stability for high-population sessions, especially around props, vehicles, NPCs, printers, statistics and autosaves.
- Reworked anti-propkill processing with a centralized scheduler, bounded per-frame work and nearby-only vehicle checks.
- Vehicle seats now release correctly after exits, deaths, disconnects and rapid vehicle changes, while driver input and replication avoid full-scene scans.
- Printers, ambient NPCs, statistics, autosaves and addon ticks now use staggered or bounded work to reduce synchronized frame spikes.
- Weapon firing, reloads, shotgun pellets and grenades now use stricter host authorization with bounded traces and consistent latency handling.
- Jail state, inventory wipes and corrupted local save recovery now remain authoritative across reconnects and restarts.
- Player saves and backend sessions now recover safely from slow requests, lost responses, rapid reconnects and shutdown timing without duplicating economy changes.
- Bank transactions now retain their order, retry safely after backend outages and avoid duplicate history rows after a lost response.
- Death cash drops and owned-object spawns now commit transactionally, preventing lost money, duplicate drops and ownerless objects when spawning fails.