Server operators can now configure a global owned-object limit from the spawn settings panel.
Improved server performance and stability for high-population sessions, especially around props, vehicles, NPCs, printers, statistics and autosaves.
Reworked anti-propkill processing with a centralized scheduler, bounded per-frame work and nearby-only vehicle checks.
Vehicle seats now release correctly after exits, deaths, disconnects and rapid vehicle changes, while driver input and replication avoid full-scene scans.
Printers, ambient NPCs, statistics, autosaves and addon ticks now use staggered or bounded work to reduce synchronized frame spikes.
Weapon firing, reloads, shotgun pellets and grenades now use stricter host authorization with bounded traces and consistent latency handling.
Jail state, inventory wipes and corrupted local save recovery now remain authoritative across reconnects and restarts.
Player saves and backend sessions now recover safely from slow requests, lost responses, rapid reconnects and shutdown timing without duplicating economy changes.
Bank transactions now retain their order, retry safely after backend outages and avoid duplicate history rows after a lost response.
Death cash drops and owned-object spawns now commit transactionally, preventing lost money, duplicate drops and ownerless objects when spawning fails.