You can call it from floor stations, use the cabin panel from inside, ride between floors and hear proper movement and door sounds while it operates. Doors animate, passengers are handled safely during movement, and the cabin UI now gives clearer feedback about where the elevator is and what it is doing.
The penthouse also gets its own full gameplay loop. Players can buy it, pay rent, manage residents and guests, approve temporary access requests, and control security options like elevator lockdown, doorbell notifications and silent alarm.
A new penthouse security console and in-world screens help owners keep track of elevator and access activity.
With this update, multiple doors can now belong to the same named property. Apartments, shops and larger places can be bought, sold and managed as one clean property group, with proper names, icons, descriptions and prices configured directly from the map economy.
For-sale signs have also been added around the map, making available properties much easier to spot. When you find one, the new purchase panel gives you a clear view of what you are buying before you spend your money.
Door menus have been reworked to better support this system: ownership, shared access, property context and police warrant actions are now easier to understand at a glance.