This update is the foundation for community-run LitheraRP servers.
Server owners can now configure a huge part of the gamemode through generated JSON files instead of rebuilding the project. Jobs, shops, NPCs, modules, spawn rules, tools, vehicles, emergency services, government rules, server rules and rewards all now have configurable foundations.
Each config file is validated on load, reports warnings when something is wrong, and falls back safely when needed. Clients also receive public config snapshots, so UI like jobs, shops, laws and rules can reflect the server's setup.
The old admin menu has been rebuilt into a full Operator console.
Operators now get an overview page with player count, tickets, config health and server state. The new Config tab lets authorized staff view, edit, save, reload and reset server config files directly in-game, with specialized editors for things like jobs, spawn settings, permissions and collections.
The admin surface has also been cleaned up with better player management, ticket badges, health checks, config issue visibility and permission-gated tabs.
Community servers now have a real rank and permission system.
The new Operator rank has full access, while other ranks can inherit permissions, use exact or wildcard permission nodes, and define chat metadata like prefixes, prefix colors, name colors and message colors.
This means servers can create staff structures that fit their community instead of relying on one hardcoded admin role.
Community servers can now define their own public identity.
Server display names and extra social links can appear in player-facing UI, while official and community server labeling is handled separately. Themes are also configurable through safe visual tokens, HUD-only stylesheets and advanced stylesheet mode for trusted setups.
This update ships with example community themes, including a Minimal Serious RP preset and HUD examples, so server owners have a clean starting point.
A new data-addon workflow has been added for trusted creators.
The addon manifest importer can mount trusted data add-ons, import config patches, back up edited files and roll back failed imports. It is designed for data and assets, not arbitrary server-side code.
Operators also get runtime Map Door and Glass tools. Persistent custom doors and glass panes can be placed in-game and saved to server config, which makes community map customization much more practical.
Community Update
0.7.0
19 May 2026
🎁 Added
Community server config foundation: generated JSON files with validation, fallback reports and public client snapshots.
Most gameplay systems are now configurable: jobs, shops, NPCs, modules, spawn rules, tools, vehicles, emergency, government, rules and rewards.
In-game Operator console with overview, config health, editable config files, specialized editors and restart/reload/reset actions.
Ranks and permissions system with Operator rank, inheritance, wildcard nodes, permission-gated admin tabs and configurable chat prefixes/colors.
Community identity and social links: server display name, extra links and community/official server labeling in player-facing UI.
Theme system with safe visual tokens, HUD-only styles, advanced stylesheet mode and bundled community theme examples.
Creator server token verification and admission gate for authorized community server access.
Addon manifest importer: mount trusted data add-ons, import config patches, back up edited files and roll back failed imports.
Runtime Map Door and Glass tools let operators place persistent doors and glass panes saved to server config.