Caves: digging sometimes opens a tunnel in the wall to explore. They collapse when the next lap digs into them
Caves hold geode veins, glowing fungus, crystals and abandoned mineshafts
Fossils in caves, dug out and cashed in when you prestige
Prestige: start your plot over for skill points, spent on a permanent skill tree in the toolchest menu
An elevator: build it beside your warehouse, ride it or fill it to sell. Your vehicles unload into it too
Multiple plots: switch, start or leave plots at the computer in your warehouse
Shared plots: invite another player onto your plot to dig and earn together
Your progress is saved online to your Steam account, so you can play on any PC
25 achievements, listed from the pause menu and unlocked on your sbox.game profile
A Getting started tutorial that walks you from your first shovelful to your first prestige
A headlamp (F) for dark caves
An Options menu on the pause menu: sounds, particles, view distance, grass and trees
Digging and ladder sounds
Player name tags, and you can see other players' vehicles at work
New lighting: shade, the pit and caves are only as bright as the light that reaches them
Day and night look right: a real dusk, a starry night with a moon, and a ten times longer cycle
The warehouse has ceiling lamps, and its ceiling catches their light
Wall lanterns and lamp posts light the pit evenly and glow
Much better performance from grass and trees, and in caves and deep pits
Players use the human model with your s&box avatar's look
Upgrades show what they change and what the next level gives
The chunk you dig next glows on the ground itself, green to red as you dig
Things you can use outline when you look at them, and a dot shows where you aim
Diggers dig with a real shovel stroke
Your garage glows through walls, with a marker on screen when it's far away
Shorter reach for digging, so you have to get close
Selling a vehicle asks you to confirm
Stutters on deep holes and big caves when digging or buying upgrades
Width and depth upgrades redig the hole cleanly from the top instead of leaving rings and ledges
Vehicles no longer slide off the plot, freeze in the air, climb walls or get stuck at the dig front
Players no longer get launched, left behind or stranded when plots shift or a neighbour leaves
Other players' plots no longer show doubled or missing parts
Players joining now show up fully dressed
Geodes and fossils show correctly for other players, and every geode can be cracked
Ladders no longer get you stuck
Light no longer leaks through rock into walls or deep into caves, and deep pits are no longer black
Gaps and holes in cave and warehouse walls
Wheelbarrow upgrade levels 4, 5 and 7 now carry more than the level before
The Plots button in the garage menu (use the warehouse computer)