Code/UI/Nodes/VariadicInput.razor
@using Sandbox.UI
@inherits NodePanel
@implements IGraphStyle
@namespace Nodebox.UI
@typeparam T
<root>
<Basic
Node=@Node
@ref=Basic>
<Center>
<div class="buttons">
<Button
Icon="remove"
Tooltip="Remove Input"
Disabled=@(!VariadicNode.CanShrinkInputs())
onclick=@Shrink
/>
<Button
Icon="add"
Tooltip="Add Input"
Disabled=@(!VariadicNode.CanGrowInputs())
onclick=@Grow
/>
</div>
</Center>
</Basic>
</root>
@code {
public Basic Basic { get; protected set; }
public override Panel GetPin(Flow flow, PinIndex pinIndex) => Basic?.GetPin(flow, pinIndex);
public Node.IVariadicInput<T> VariadicNode => (Node.IVariadicInput<T>)Node;
protected void Grow() {
VariadicNode.GrowInputs();
}
protected void Shrink() {
VariadicNode.ShrinkInputs();
}
protected override int BuildHash() =>
HashCode.Combine(
base.BuildHash()
);
}