S&Wormizens is a turn-based artillery game built for s&box. Lead a squad of Citizens across fully destructible 2.5D islands, master the wind, choose the right tool from a 36-item arsenal, and reshape the battlefield with every shot.
Blast new paths through the terrain, knock enemies into the sea, build your way out of danger, spread fire and toxic gas, or risk everything on one impossible shot.
Play solo against five AI difficulty levels, share one screen in local hot-seat, or create an online lobby for your friends. Procedural generation makes every battlefield different, with coastal, meadow, desert, and volcanic environments available during the day, at sunset, or at night.
Features
Fully destructible procedural terrain
36 weapons, tools, upgrades, and tactical actions
Wind-driven projectiles
Fire, toxic gas, mines, water, fall damage, and Sudden Death
Five AI difficulty levels
Online multiplayer lobbies
Local hot-seat multiplayer
Four map themes
Day, sunset, and night variants
3D characters, weapons, lighting, shadows, water, and layered environments
Three Citizen squads with original voice acting
English and Russian localization
Created for Game Jam III.
The game isn’t fully finished yet, this is the first release and essentially an MVP. Any bugs, unfinished features, weapon selection, balancing issues, and other aspects of the game will be improved and expanded over time.
Thanks for your understanding and support!
Credits
Development Game design, programming, art direction, UI, writing, and localization: S&Wormizens Project, Nahimovsk Team
Voice Acting Hlib “RaiWell_” Tokar
Engine and Assets Built with s&box by Facepunch Studios Citizen characters, animations, clothing, weapon models, and props: Facepunch Studios Selected Sandbox sounds, effects, and rocket prefab: Facepunch Studios — MIT License
Audio Impact Sounds 1.0: Kenney — CC0 1.0 Some sound effects were created with generative AI Original menu music and additional effects were created with project synthesis tools Character voices were recorded specifically for the game and were not AI-generated
Fonts and Icons Oswald: The Oswald Project Authors — SIL Open Font License 1.1 Golos Text: The Golos Text Project Authors — SIL Open Font License 1.1 Material Symbols and Material Icons: Google — Apache License 2.0
AI Disclosure Generative AI was used for some sound effects and source environment textures.
Full license texts and material credits are included in the game.