Your squad. Your turn. Their problem.


S&Wormizens is a turn-based artillery game built for s&box. Lead a squad of Citizens across fully destructible 2.5D islands, master the wind, choose the right tool from a 36-item arsenal, and reshape the battlefield with every shot.


Blast new paths through the terrain, knock enemies into the sea, build your way out of danger, spread fire and toxic gas, or risk everything on one impossible shot.


Play solo against five AI difficulty levels, share one screen in local hot-seat, or create an online lobby for your friends. Procedural generation makes every battlefield different, with coastal, meadow, desert, and volcanic environments available during the day, at sunset, or at night.

Features

  • Fully destructible procedural terrain
  • 36 weapons, tools, upgrades, and tactical actions
  • Wind-driven projectiles
  • Fire, toxic gas, mines, water, fall damage, and Sudden Death
  • Five AI difficulty levels
  • Online multiplayer lobbies
  • Local hot-seat multiplayer
  • Four map themes
  • Day, sunset, and night variants
  • 3D characters, weapons, lighting, shadows, water, and layered environments
  • Three Citizen squads with original voice acting
  • English and Russian localization

Created for Game Jam III.

The game isn’t fully finished yet, this is the first release and essentially an MVP. Any bugs, unfinished features, weapon selection, balancing issues, and other aspects of the game will be improved and expanded over time.
Thanks for your understanding and support!

Credits


Development

Game design, programming, art direction, UI, writing, and localization: S&Wormizens Project, Nahimovsk Team


Voice Acting

Hlib “RaiWell_” Tokar

Engine and Assets

Built with s&box by Facepunch Studios
Citizen characters, animations, clothing, weapon models, and props: Facepunch Studios
Selected Sandbox sounds, effects, and rocket prefab: Facepunch Studios — MIT License

Audio

Impact Sounds 1.0: Kenney — CC0 1.0
Some sound effects were created with generative AI
Original menu music and additional effects were created with project synthesis tools
Character voices were recorded specifically for the game and were not AI-generated

Fonts and Icons

Oswald: The Oswald Project Authors — SIL Open Font License 1.1
Golos Text: The Golos Text Project Authors — SIL Open Font License 1.1
Material Symbols and Material Icons: Google — Apache License 2.0

AI Disclosure

Generative AI was used for some sound effects and source environment textures.

Full license texts and material credits are included in the game.