Rare phased bosses, four new hostiles and smarter enemies

398073
28 September 2026
23 changes in this update

Added

10 changes
  • Volatile Blister - runs at you and bursts; shoot it first, ideally inside a pack

  • Mitotic Cell - splits into two fast Daughter Cells when it dies

  • Phage Lens - snipes along a red sightline that locks just before it fires; step off the line or behind cover

  • Symbiont Mender - hangs back and heals the worst-hurt hostile near it

  • Boss phases - every boss fights in two or three named phases, adding chained charges, shockwave slams, spiral barrages, blinks, spore mines, toxic trails or escorts that shield it

  • Vertical look - a setting for how fast the view tilts compared with turning, for mouse and controller, at 40% by default

  • Research hub - Research opens on a choice of Upgrades, Mutations and Strains

  • Animated title - a slow camera drifts through a floor of wandering hostiles behind the menus

  • Reloads - the gun lowers, jolts as the magazine seats and comes back up, with sounds for each gun family

  • Enemy sounds - alert, pain and death cries in four voices, heavy footsteps, and sounds for the new hostiles and boss phases

Improved

8 changes
  • Rarer bosses - the Campaign boss fight is the Director on round nine, which can now release any of the six; Survival sends a boss every eighth wave

  • Pathfinding - hostiles find their way around walls and each other instead of piling up, spread out around you in melee and step aside when stuck

  • Scarcer ammo - fewer drops, smaller refills and reserves capped at twice the base amount

  • Pulse Lance - half its hits echo, with 36-round magazines and 0.6 s reloads

  • Boss bars - gold marks at each phase change, and teal while a boss is shielded

  • Mutation sound - now a bright rising chime

  • A Campaign victory banks 10 samples

  • The death screen names lens shots and boss slams

Fixed

3 changes
  • Menus no longer reopen with Back selected

  • Hovering hostiles no longer leave their remains floating in the air

  • Co-op players now see every boss phase and shield, not only the Director's

Removed

1 change
  • Bosses on Campaign rounds 3 and 6

Known Issues

1 change
  • Boss and enemy balance is still being tuned after these changes