June Catchup
Posted 5 months ago
We've had instances where we broke shipped games. We shouldn't ever be doing this now. We should be bending over backwards to avoid it.


We now have a system as part of our build process, where it checks a list of games, and if they don't run it won't let the new build build.

We also added version upgraders for the component system, so if we change a component, we can add code to take older versions to the new version, which should avoid any issues.

If we break a game you shipped then please shout at us so we can fix it before people start relying on the new behaviour and we can't change it back without fixing another game.