New logo, new thumbnails, new video
Right click to dismiss the Under Attack banner
Bots now layout their town with a weighting system, rathe than somewhat random
Bots try to keep one house ahead on population
Game speed controls
Skirmishers throw actual javelins
Arrows, bolts, rocks all real projectiles, rather than placeholder art
Ranged units will try to push into range more aggressively, so large armies will fire more
Bots don't waste resources on bad storehouses as much
Dead units scaling incorrectly
Destroyed builds scaling incorrectly
Crossbows slightly nerfed to help light cav
Bots don't spam rebuild town halls in some situations
Walls are in progress, coming soon.
Scenario editor is coming soon (ish)
Scenarios and cooperative missions are in progress