v0.5.0: Walls, effects, sounds and pathfinding

v0.5.0
10 October 2026
Areas
30 changes in this update

Added

12 changes
Walls
  • Walls and gates: Palisade walls in early game, stone walls in late game.

  • Can be turned off in a lobby.

  • Bots can plan/build walls if they feel threatened.

Effects and Sounds
  • New effects for all units: mages, missiles, siege, researching, etc. No more placeholder effects.

  • New sounds for all combat, should sound a bit more varied and meaty.

  • Effects can be toggled between high/low in the options.

  • New music tracks

Pings
  • Team pings: Highlight areas of interest to your teammates.

  • Bots will also ping when they attack/defend.

Pathfinding
  • New pathfinding, that uses Hierarchical Astar.

  • This fixes a lot of problems with huge maps, where travelling from one side of the map to the other was broken/expensive.

  • It's also just generally a lot more performant and reliable.

Improved

11 changes
  • Every player in a game can save a replay, not just the host.

  • Towers and castles show their damage output on their unit card.

Maps
  • Map generator now distributes trees more fairly, and gives more trees to allow for better map control.

  • Pathing between players should be more consistent. You should rarely spawn in your own pocket with no paths to opponents.

Balance
  • Imperial age now requires at least one castle to be built

  • Light cavalry now gets a bonus against archers, crossbows and villagers. They also got a bit more health

  • Heavy cavalry line has less armor but more health. Works out about the same.

  • Blacksmith upgrades were flattened to +1 attack per level.

Bots
  • Bots will now return attacking armies home if their town is losing a defense.

  • Bots are able to spend/use large stockpiles more effectively.

  • Bots now treat reinforcement armies as separate formations. This stops them trickling them into fights.

Fixed

5 changes
  • Crossbow bolts weren't visually leaving the crossbow

  • Bots just generally had a lot of tweaks/fixes to stop them getting stuck waiting for scouts or gold.

  • Gates should animate correctly

  • Issue where woods would not spawn against the map edge

  • Issue where the map generator would carve artificial paths through large forests.

Removed

1 change
  • Heavy cavalry no longer has a bonus against siege.

Known Issues

1 change
  • Saves and replays from old versions will break.