v0.8.0: The Glory Update

0.8.0
31 October 2026
Areas
16 changes in this update

Added

9 changes
Glory!
  • A new mechanic. Earn it while playing the game, then spend it on powerful abilities and units

  • Hero units unlocked with the highest tier of glory. Powerful wizards, tough templars and holy paladins. Each will support your army

  • Glory abilities: Spend glory on powerful abilities to turn the tide of battle. From battlefield tactics (Shield walls, war horns) to impactful globals (arrow storm and earthquake)

  • Six glory heroes, unlocked by any tier 3 ability. Pick one a match and train them at the Castle.

General
  • All Kingdom leader's unique units have been reworked and given a Age 3 option too, with custom unit visuals for all

  • All core unit lines now have a Age 3 version, with unique unit visuals for all

  • Your age 3 unit selection changes based on your final leader choice

  • New techs for town hall and castles: improving unit siege capability and boosting castle defenses

  • Benchmark now has two versions (4 player ffa or 8 player ffa)

Improved

5 changes
  • Defenses have been buffed. Towers and castles hit harder and take less damage from melee

  • Rams and Catapults train from the kingdom age now, with better AI for the rams (they won't prioritise melee with infantry)

  • Bots have had many buffs/tweaks, so they field bigger armies, more variety, and don't get stuck as often

  • General performance improvements, especially to the map and large battles

  • Lots of balance changes, too many to count. All leaders and unique units had a look over though.

Known Issues

2 changes
  • Your old saves and replays won't work anymore due to so many changes, sorry.

  • We went from 32 to 54units in total now, so expect some balancing challenges!