A new mechanic. Earn it while playing the game, then spend it on powerful abilities and units
Hero units unlocked with the highest tier of glory. Powerful wizards, tough templars and holy paladins. Each will support your army
Glory abilities: Spend glory on powerful abilities to turn the tide of battle. From battlefield tactics (Shield walls, war horns) to impactful globals (arrow storm and earthquake)
Six glory heroes, unlocked by any tier 3 ability. Pick one a match and train them at the Castle.
All Kingdom leader's unique units have been reworked and given a Age 3 option too, with custom unit visuals for all
All core unit lines now have a Age 3 version, with unique unit visuals for all
Your age 3 unit selection changes based on your final leader choice
New techs for town hall and castles: improving unit siege capability and boosting castle defenses
Benchmark now has two versions (4 player ffa or 8 player ffa)
Defenses have been buffed. Towers and castles hit harder and take less damage from melee
Rams and Catapults train from the kingdom age now, with better AI for the rams (they won't prioritise melee with infantry)
Bots have had many buffs/tweaks, so they field bigger armies, more variety, and don't get stuck as often
General performance improvements, especially to the map and large battles
Lots of balance changes, too many to count. All leaders and unique units had a look over though.
Your old saves and replays won't work anymore due to so many changes, sorry.
We went from 32 to 54units in total now, so expect some balancing challenges!