v0.3.0: Colour adjustments, light improvements, formations,

v0.3.0
29 September 2026
22 changes in this update

Added

7 changes
  • Formations: Units now arrange into dynamic width formations, melee up front

  • Right click and hold to choose which way your soldiers face

  • Host migration: if host leaves, the game should try to migrate to a new host

  • New Max Unit count option in lobbies - use at risk of balance/performance issues

  • Map edge graphic - no long just void

  • Smooth gradient for the fog of war

  • New units for the upcoming scenarios: monks, vikings, scots, heroes.

Improved

9 changes
  • Melee units now have a combined running + attack animation

  • Balance: Farm build time is halved

  • Balance: Wheelbarrows research time reduced

  • Overhauled lighting to give better contrast

  • Overhauled color tone and exposure to further increase contrast

  • New water shaders and graphics

  • New ground textures for buildings

  • Skirmisher unit model has more visible team colours

  • Health bars are simpler now, and you can toggle between how they show. They overall stay out of the way more.

Fixed

6 changes
  • Villagers never spawn inside unreachable terrain

  • Soldiers no longer try to chase unreachable goals

  • Playing a local game then trying to host a public multiplayer game would tag your lobby as local

  • Shadows sometimes stopped rendering in the far distance

  • Melee units no longer actively try to merge with a slow target (i.e. the ram dance)

  • Placing a unit in the editor doesn't teleport your camera anymore