Formations: Units now arrange into dynamic width formations, melee up front
Right click and hold to choose which way your soldiers face
Host migration: if host leaves, the game should try to migrate to a new host
New Max Unit count option in lobbies - use at risk of balance/performance issues
Map edge graphic - no long just void
Smooth gradient for the fog of war
New units for the upcoming scenarios: monks, vikings, scots, heroes.
Melee units now have a combined running + attack animation
Balance: Farm build time is halved
Balance: Wheelbarrows research time reduced
Overhauled lighting to give better contrast
Overhauled color tone and exposure to further increase contrast
New water shaders and graphics
New ground textures for buildings
Skirmisher unit model has more visible team colours
Health bars are simpler now, and you can toggle between how they show. They overall stay out of the way more.
Villagers never spawn inside unreachable terrain
Soldiers no longer try to chase unreachable goals
Playing a local game then trying to host a public multiplayer game would tag your lobby as local
Shadows sometimes stopped rendering in the far distance
Melee units no longer actively try to merge with a slow target (i.e. the ram dance)
Placing a unit in the editor doesn't teleport your camera anymore