v0.7.0: Councilors (i.e. dynamic factions)
v0.7.0
16 October 2026
Areas
8 changes in this update
Each age allows you to add a new councilor, who gives bonuses, unique units and/or passives.
Bots have been taught how to use their councilors to decent effect, so they'll pick too
This is step 1 towards giving players a dynamic faction they build as they play - more to come in future updates
Abilities system - you can trigger special abilities to increase defenses, offenses, or economic bonuses.
Sheep now have sounds
Army button (Or G) to select all military units
New menu scenes for fun (Larger, more involved ones), and improved older ones
Working on scenarios: single player story-driven levels.