v0.7.0: Councilors (i.e. dynamic factions)

v0.7.0
16 October 2026
Areas
8 changes in this update

Added

4 changes
Councilors
  • Each age allows you to add a new councilor, who gives bonuses, unique units and/or passives.

  • Bots have been taught how to use their councilors to decent effect, so they'll pick too

  • This is step 1 towards giving players a dynamic faction they build as they play - more to come in future updates

General
  • Abilities system - you can trigger special abilities to increase defenses, offenses, or economic bonuses.

Improved

3 changes
  • Sheep now have sounds

  • Army button (Or G) to select all military units

  • New menu scenes for fun (Larger, more involved ones), and improved older ones

Known Issues

1 change
  • Working on scenarios: single player story-driven levels.