Adaptive Director monitors gameplay pressure and controls the flow between quiet periods, buildup, peak intensity, and recovery. It emits deterministic decisions for encounters, population, placement, resources, scenarios, and optional adaptive music while leaving NPCs, navigation, networking, and game rules under your game’s control.
Features:
- Pressure and intensity tracking
- Relax, buildup, sustained peak, and peak-fade pacing
- Common waves, special encounters, bosses, hazards, objectives, and custom encounters
- Navigation-area eligibility and configurable spawn scoring
- Population limits, reservations, retries, and cooldowns
- Weighted or uniform encounter composition
- Campaign, survival, extraction, objective, arena, continuous, and round-based integration
- Optional adaptive Music Director
- Deterministic seeds and reproducible decisions
- Complete save-and-restore support
- Custom schedules, policies, placement rules, and stateful extensions
- Host-authoritative multiplayer integration
- Clean-room implementation with documented research boundaries
Documentation and source:
here.
You can try out the demo here:
https://sbox.game/notpointless/adaptive_director_demo