NOTICE: PLEASE DO RESEARCH ON THE MODELS THAT ARE CURRENTLY AVAILABLE. EACH MODEL HAS THEIR OWN STRENGTH AND WEAKNESSES. DO NOT ALWAYS USE THE "RECOMMENDED" IT'S A LITTLE MISLEADING.

Auto Rigger

 
Automatically rig 3D models into animation-ready s&box .vmdl files using deep learning, entirely inside the editor and entirely in pure C#: no Blender, no Python, no native DLLs. Skeletons are predicted by real neural networks (full C# ports of the released research models, validated numerically against PyTorch on the official weights). 

 
  1. Install the library into your project and open View -> Auto Rigger (DL). or via library manager
  2. Enable at least one model via Manage Models... (one-time setup; see below).
  3. Add Model: drop in .fbx / .glb / .gltf / .obj files. Each file is analyzed and rigged automatically with the best enabled model, or pick a specific model from the dropdown ("Auto" selects for you per mesh).
  4. Preview: once a row finishes rigging, its eye button opens a preview - the textured model rendered see-through with the skeleton visible inside it (red joints, blue bones, the traditional convention). Scroll to zoom.
  5. Export: writes the skinned .fbx (import it in Blender if you like) plus the generated .vmdl, compiled in place with its textures. Compiler errors (if any) surface on the row.