Sergeant - new Security role with a SCAR-H, Colt M1911 and handcuffs, unlocks at Security level 33ed4f5c
Lieutenant - Veresk, Colt, handcuffs, CL-3 keycard, police hat and PA access, unlocks at Security level 432d764f
Hazmat - containment specialist in a full hazmat suit with black gloves and boots, unlocks at Science level 43ed4f5c
Jr. Researcher - the first step into Science, open once you reach overall level 232d764fd725c12
Sr. Researcher - revolver, lab coat and gold glasses, unlocks at Science level 432d764f
Cell spawns - D-Class can now spawn in any of 18 D-Block cells, and your cell door opens for 30 seconds2085fdb
Cuff struggle - cuffed players can spam left click (or hold E) to break free, and everyone nearby hears it5ed1284
Jail escort reward - Security who walk a cuffed D-Class or Brute into a cell earn 50 XP and the prisoner is processed2085fdb
Role queue count - SCP-173, SCP-049 and Brute cards show "QUEUE n" live when people are waiting5ed1284
Service Record - Role Select shows your overall level, total XP and a level with a progress bar for D-Class, Security, Science, SCP and Admin84aaa33
Role requirements - role cards say what they need ("REQ OVERALL LVL 2") instead of looking like your own level84aaa33
2X XP - double XP while you are new (until overall level 3) and for your first hour of play each day, with a gold 2X tagb83cc4a
Objective XP - recontaining an SCP pays 300, surviving a breach 100, processing a prisoner 100, Researcher gifts 150b83cc4a
Document XP - approved documents pay the author 100 Science XP and the reviewer 25b83cc4a
Level up chip - a LEVEL chip with a sound pops on every level upfea350d
XP feed - XP gains stream in on the right with a running totalfea350d
Site Survey - new Database section with 21 places to discover around the site, each with its own icone44f21c
Incident records - Beyond the Cells, Security Monitoring Station, PA Broadcast System, Facility Lockdown, Detained, Escort Duty and Recontainment Operationeae8441
Database tab - open to everyone, and picked-up keycards unlock their entry03d4afd
Discovery card - a NEW DATABASE ENTRY card shows the real XP you got, boost includedfea350d
Docs tab - write, submit and review documents; approved ones go to the Library, rejected ones come back with a reasonfff7f59
Docs inbox - you get told when your document is approved or rejected4763f9a
Docs search - the Documents tab has a search boxe6e9020
Keycard stack - carry up to 5 keycards in slot 4 and press 4 to cycle them159162d
Keycard badge - new ID badge design with a Level tile in your clearance colour, role, full name and card ID3ac3cf7
Readable keycards - your held card faces out in third person so other players can read it9680f9c
Weapon stacks - 1 primary, 2 pistol, 3 fists, 4 keycards, 5 cuffs; press 1 or 2 again to cycle copiesfbb1349
Second copy - carry up to 2 of each gun, each with its own ammoced4cd2
Inventory tab - open to everyone: hotbar 1 to 5, ammo badges, tooltips, drag to move and a drop stripd8c22e94763f9a
Pickup feed - pickups show as "+ SCAR-H" or "+ CL3 Keycard"1f7e202
Statue punching - during a breach you can punch SCP-173 for 15 damage (30 as Brute)2085fdb
Recontain prompt - press E on a downed SCP-173 you can see to recontain it1f55622
Door forcing - SCP-173 forces CL4 and lower doors after 5 seconds, and a breach opens its own doors0e034d8
Breach auto end - a breach ends by itself once every SCP is back, with an ALL CLEAR banner2085fdb
Recontained banner - server-wide banner naming who secured the SCP4763f9a
Status panels - six new large status panels with PA speakers in the East wing, SCP-049 corridor and D-Block5ed1284
Hazard panels - breach wall panels get hazard stripes1f7e202
Security monitor - one large monitor with PREVIOUS and NEXT keypad buttons and the camera name on screen2801bdc
New cameras - D-Block Cafeteria, Cell Corridor and North Loop cameras2801bdc
Director PA - whitelisted Site Directors and Lieutenants can use the facility PA2085fdb
Player card - HP and XP bars, your level and your real key bindsfea350d
Role intro - cinematic intro on spawn; the HUD hides behind the black bars and fades back in4763f9aa107bb3
Killer line - the death screen tells you who killed you1f7e202
Reward stamps - SECURED stamp when you jail a D-Class, plus promotion and staff rank banners4763f9a
Low HP warning - the screen edges pulse red4763f9a
HUD scale - 80% to 150% slider and a frosted panels toggle in Pause, Interface1f7e202
Audio sliders - separate volume for menu clicks and rewards4763f9a
Welcome screen - live status board and an onboarding checklist4763f9a
Site Briefing - live player count and facility status (SAFE, LOCKDOWN, BREACH)826749f
Live scoreboard - shows everyone's level and role colours and updates live826749f
New icons - hand-drawn icons for roles, categories, achievements and Database entries51aa5da
Short chat tags - [D], [Ofc], [Sgt], [Lt], [Jr. R], [R], [Sr. R], [HZ], [SD]ee4f2a7
Staff Console - one button with Players & Tickets, Administration, Events, Logs and Server Branding2be6fe8
Confirm steps - kick, ban, XP resets, clearing inventories and rank changes ask you to confirm2be6fe8
Staff rooms - six sealed, lit staff rooms away from the map, so sits no longer happen mid-facility807adf3
Admin on Duty plate - STAFF tag, red role line and staff rank, so everyone knows you are out of character2757651
Entities section - SCP controls in the admin panel1f55622
Official server code - the owner can enter the official code and the welcome screen shows TIER OFFICIAL5ed1284
Log history - Logs shows the last 10 deaths and 150 chat messages, even for staff who joined late2085fdb
Dead player teleports - teleporting a dead player applies on their next respawn2085fdb
Statue balance - SCP-173 run speed 900 to 600, walk 700 to 500, breach HP 2000 to 30006a89331
Statue targeting - SCP-173 ignores players still on the welcome screen, spectators and invisible staff5ed1284
The Cure - only works during an SCP-049 breach, cannot convert the Site Director or Admin on Duty, and zombies decay after about 100 seconds6a89331
Downed grace - hits in the first 2 seconds after SCP-049 goes down are ignored6a89331
Breach pacing - a Tense mood speeds up the breach timer, and a calm break follows a Climax2085fdb
Held cell doors - cell doors stay open for the whole breach, and late joiners see them correctly5ed1284
Live breach status - the containment breach panel refreshes liveed7ff36 by @actplays
Facility hum - the facility ambience is much quieterecfde6a by @actplays
Camera feeds - brighter security camera feeds7bea1ad
Poppins font - one clean font across the HUD and menusd14a848fdbe6c5
Stacked toasts - up to 3 notifications stack, and never more than two achievement pop-ups at oncefdbe6c5826749f
Real icons - icons instead of emoji in the menus, so no more blank squares on some PCse6e9020
Chat placement - the chat box sits above your player cardee4f2a7
Facility signs - status signs fit on every code, so the top of CODE 4 is no longer cut offa107bb3
Crosshair - hides while the menu or the role intro is up826749f
Pickup names - pickup prompts show the real gun name, e.g. "Colt M1911"22bd5aa
Database hints - locked entries look like redacted files and tell you what to do4763f9aeae8441
Keycard terminals - terminals pulse in the brand colours1f7e202
Command list - /help and the Site Briefing list match the real commands9526415
Chat limits - 150 characters and 5 messages per 5 seconds; /pm works with names that have spaces2085fdb
Live tickets - ticket status refreshes live for other staffa701dba by @actplays
Live sits - the Active Sits list refreshes live1684936 by @actplays
Ticket takeover - staff can claim or take over ticketsc06871e
Sit flow - players respawn back at their sit, and staff arrive facing the player2085fdbccfc67d
Player paging - Players & Tickets lists 12 players per pagee6e9020
Role outfits - outfits replace your avatar clothes; every role has a full outfit with proper shoes or bootse803abe
Site Director suit - black suit, red tie, pinstripe trousers and leather shoese803abe
Corpse outfits - your corpse keeps the outfit you died in4d49d61
Wardrobe sync - the wardrobe and hat offsets work on dedicated servers and sync to everyone2085fdb
Safer saves - XP, ranks, documents, reports and bans save through a backup, and corrupt files restore from it2085fdbeeeae07
Server shards - each server can have its own id and its own settings fileseeeae07
Server checked hits - the server checks gun ownership, damage, fire rate, range and line of sight on every hit6a89331
Cheat holes closed - forged health, god mode, gun and keycard theft, and SCP-173 takeover are refused2085fdb5ed1284
Lighter servers - dedicated servers skip bullet impacts and shells, and old caches are pruned2085fdb
Engine update - updated to the newest s&box (26.10.13)
Statue blink - SCP-173's blink now reaches remote playerse2f1734
Statue freezing - SCP-173 freezes faster when watched and no longer stays at its old spot56fd9f6
Contained statue - a contained SCP-173 can no longer move, and a released one no longer looks like a statue to others2085fdb
Door loop - SCP-173 no longer re-forces the same door every 35 seconds5ed1284
Breach reset - breach end resets statue HP, doors and the facility code back to SAFE5ed1284
Downed SCP-049 - a downed SCP-049 can no longer punch, heal or use The Cure2085fdb
Chamber position - SCP-049 players no longer get pushed outside the map2085fdb
Revives - SCP-049 revive and SCP lethal damage work again900eecd1f55622
GM breach controls - Game Master breach and SCP controls work on the dedicated serverd8ff9bf
Wall nameplates - nameplates no longer show through wallsa15c640
Stuck nameplate - a nameplate could freeze on screenc00ee92
Double role - nameplates show the role oncef2d44db
Blink overlay - the blink effect no longer draws over the menu1763991
Level chip - the Lv text is centredd641053
Chat colours - Officer and SCP-049 names are coloured in chat again4f1841f
Briefing PA card - shows as soon as you get PA access22bd5aa
Remote doors - on dedicated servers, doors refused remote players even with a valid card; doors now use the card in your hand159162d
Keycard drops - dropped keycards no longer fall through the floor5ed1284
Lost keycard - setting your role twice in one life no longer leaves you without a keycardeeeae07
Keycard unlocks - picked-up keycards now unlock their Database entry on dedicated servers03d4afd
Missing doors - doors no longer go missing for joining players1f55622
Terminals - keycard terminals fixed and doors into the void lockedd673472
Equip loop - equipping a keycard or cuffs no longer causes an endless network loopccdfb11
Sticky guns - dropped guns no longer glue to your hand or fall through the floor on deathd8c22e9
Vanishing guns - dropped guns no longer vanish for others or when the dropper leaves1f556225ed1284
Late joiners - guns dropped before you joined are visible and can be picked up2085fdb
Duplicate pickup - picking up a duplicate gun no longer breaks your inventorye2f1734
Missing viewmodels - weapon viewmodels were missing from the published game4d49d61
Scopes - hunter scope lens and red dot sight render correctly11cff4e
Error models - weapons no longer show as error models1763991
Role switch heal - switching role heals you to full on the live server22bd5aa
Invisible bodies - Hazmat and Brute no longer show as a floating head, hands and shoese803abe
Remote outfits - role outfits are visible to every player11cff4e
Beyond the Cells - no longer unlocks from rejoining or respawning outside D-Blockccfc67d
Free survey entry - joining players no longer get a Site Survey entry while on the welcome screen22bd5aa
Disconnects - fixed "invalid packet" disconnectsb1eb4aa
Private chat - PMs only reach the sender, target and staff log, and radio only reaches your role2085fdb
Sit escape - dying can no longer be used to leave a sit2085fdb
Mutes and freezes - they stick across reconnects5ed1284
Unban countdown - unbanning inside the 30 second window stops the kick5ed1284
Reports - only count your own reports, even if someone shares your name4f1841f
Console commands - staff commands from the server console work with bots on the serverccfc67d
Staff room list - works for staff on any server22bd5aa
Lore and Conduct tabs - unused tabs removed, and every tab has one name4f1841f
Side stripes - coloured side accents removed from the player and server cards9680f9c
Emoji icons - replaced with real iconse6e9020
AI art - AI-generated role, category and achievement art replaced with hand-drawn icons51aa5da
Small monitors - the four small security monitors are replaced by one large monitor2801bdc
Fists on key 1 - fists moved to key 3, and key 1 now cycles primariesfbb1349
One per gun rule - "You already have one of those" is gone, you can now carry 2ced4cd2
One keycard limit - replaced by the 5-card keycard stack159162d
Branding Save - the Server Branding Save buttons do nothing yet
Long documents - documents over 8000 characters are cut on their next save
Hat offsets - offset changes apply the next time the outfit is applied, not live
Two player testing - many features have only been tested with one real player on a dedicated server; please report anything odd
Cell doors - cell doors only open on spawn, so escorts may hit a locked cell; atrium spawns have no cell door
Containment doors - they stay unlocked after a manual breach stop and need a terminal to close
Empty breaches - a breach with no SCP player runs to the 20 minute cap
Player statue HP - a player SCP-173's own HP is not reset at breach start
Zombie decay - SCP-049 zombies die after about 100 seconds, which may be too harsh
Refused shots - a legitimate shot near a corner can occasionally be refused
Role slots - dead or AFK players keep their role slot until they respawn or leave
Officer spawn - a first-time Officer unlocks the Security Office survey entry on spawn
Long gun names - clipped in the HUD weapon stack list
Held cuffs - the third-person cuff model is tiny
Leftover emoji - three emoji remain (Logs, Game Master Auto-Timer, Role Select filter) and may show as squares
Wider font - Poppins is wider, so some labels may clip; report any you see