The tip moved to the center, between "DISMISSED" and the restart prompt. It reads in three levels: category ("TIP — RELOAD"), main message, and an instruction with key caps.
The reveal is staggered: title, then the tip with a short fade and slide, then the restart prompt.
Long text wraps with a maximum width, and the layout holds at different aspect ratios.
When there is no tip, the whole block is hidden.
Each ability's tip is now split into title / message / description.
Telekinesis targeting is no longer pixel-perfect. A precise ray is tried first. If it hits nothing grabbable, a 32-unit aim assist picks the visible object whose center is closest to the crosshair. It never picks objects behind walls or doors, and the hover outline shows the target before you click.
Telekinesis intro line changed from "NO NEED TO TOUCH" to "USE | OBJECTS | AROUND YOU".
Out-of-bounds catch. A large trigger under the level catches players who fall out of the map.
Speed left over after the dash no longer carries the player through walls. The same protection stays on after the dash ends, until the player slows back down to running speed.
Holding a strafe key no longer bends the dash sideways. The dash keeps the direction it started with.
Enemy weapons now use the enemy material, matching the enemy's black body with the white rim.