Multiplayer ready! & QoL

1.0.7
1 October 2026
13 changes in this update

Added

5 changes
  • Lag compensation for multiplayer stability & feel, it should feel very smooth even on high ping & packet loss!

  • If you don't buy a gun in the loadout it will automatically buy it for you (if you got the money), optional in the future!

  • If people join late now they receive a default loadout for their role (with preference to their default loadout in shop)

  • Controls for the prop control displayed on the UI directly instead of being hidden

  • Shader for when you're holding a prop so it's easier to see & barricade

Improved

4 changes
  • Shooting zombies, UI like the shop and loadout, shaders, it's all cached when you enter the game, it's super smooth now!

  • A lot lot of multiplayer improvements, (almost) everything is networked correctly and synced with the host

  • When people join now the bots don't leave so new players can learn from them

  • Adjusted zombie spawn intervals so it's more balanced

Fixed

4 changes
  • Fast zombie pounce & climb behavior is now fixed

  • Now bullets can pass through everything that is not props/map geometry without being a wasted bullet

  • Fixed a lot of networking issues with the clients such as them being able to phase through barricades without pressing Z & more!

  • When clients leave now they drop everything to the ground