Lag compensation for multiplayer stability & feel, it should feel very smooth even on high ping & packet loss!
If you don't buy a gun in the loadout it will automatically buy it for you (if you got the money), optional in the future!
If people join late now they receive a default loadout for their role (with preference to their default loadout in shop)
Controls for the prop control displayed on the UI directly instead of being hidden
Shader for when you're holding a prop so it's easier to see & barricade
Shooting zombies, UI like the shop and loadout, shaders, it's all cached when you enter the game, it's super smooth now!
A lot lot of multiplayer improvements, (almost) everything is networked correctly and synced with the host
When people join now the bots don't leave so new players can learn from them
Adjusted zombie spawn intervals so it's more balanced
Fast zombie pounce & climb behavior is now fixed
Now bullets can pass through everything that is not props/map geometry without being a wasted bullet
Fixed a lot of networking issues with the clients such as them being able to phase through barricades without pressing Z & more!
When clients leave now they drop everything to the ground