Huge optimizations & Changes!

1.1.6
14 October 2026
Areas
19 changes in this update

Added

2 changes
  • Added Source style (Garry's Mod) FOV with a toggle for people that prefer the old fov method

  • Added scrolling to the scoreboard when there's too many people

Improved

12 changes
Misc
  • Broken barricades now respect the original rules, less than 4 nails means the prop gives instantly when broken, with 4 nails you have a 5 second grace period

  • Adjusted the spacing between nails, now it's more forgiving and similar to how it was originally

  • Improved the detection for repairing/hitting zombies so it's less frustrating

  • Various adjustments to the height of props to feel realistic

  • Dialed back slowdown when shooting zombies in the legs

Optimization
  • Optimized various HUD elements

  • Optimized the survivor bots behavior to use less resources

  • Optimizations to various menu elements

  • Optimizations to traces & actions that the players/bots can do

  • Optimized 3D2D elements like team tags and the barricade info

  • Heavily optimized ragdolls, effects and gore system

  • Various other optimizations so they use more efficient functions

Fixed

4 changes
  • Fixed planks having excesive HP by accident

  • Fixed hammers not being able to break glass

  • Improved a stutter associated to the custom localization system

  • Removed references to assets that didn't exist anymore

Known Issues

1 change
  • Zombie bots might misbehave at high playercounts due to conflicts in their tactics/behavior, will fix when i get the time!