Added Source style (Garry's Mod) FOV with a toggle for people that prefer the old fov method
Added scrolling to the scoreboard when there's too many people
Broken barricades now respect the original rules, less than 4 nails means the prop gives instantly when broken, with 4 nails you have a 5 second grace period
Adjusted the spacing between nails, now it's more forgiving and similar to how it was originally
Improved the detection for repairing/hitting zombies so it's less frustrating
Various adjustments to the height of props to feel realistic
Dialed back slowdown when shooting zombies in the legs
Optimized various HUD elements
Optimized the survivor bots behavior to use less resources
Optimizations to various menu elements
Optimizations to traces & actions that the players/bots can do
Optimized 3D2D elements like team tags and the barricade info
Heavily optimized ragdolls, effects and gore system
Various other optimizations so they use more efficient functions
Fixed planks having excesive HP by accident
Fixed hammers not being able to break glass
Improved a stutter associated to the custom localization system
Removed references to assets that didn't exist anymore
Zombie bots might misbehave at high playercounts due to conflicts in their tactics/behavior, will fix when i get the time!