Floor building: Every contaminated item is checked once its floor is finished, and one that has ended up outside the building or inside a wall or furniture is moved to a clear spot on the floor before you arrive
Recovery: A contaminated item that falls through the floor or gets stuck in solid geometry is put back at the last place it rested, without changing what is on the manifest
Lead drum: Containing a contaminated item now sends a billowing green plume and glowing sparks out of the drum, lights the room green for a moment and stamps SEALED above it, with a gas hiss and a bigger burst for a stronger source
Main menu: The bulletin shows the newest published update when it is newer than the latest news post
Contaminated items: Items that were lost under a floor or inside a wall, which could leave the lift locked, are now put back where they can be reached
Salvage crate: Unloading a pack of worthless pieces now says NOT WORTH A THING instead of blaming the lobby
Salvage deposits: The cash that flutters out of the crate no longer picks up the crate's item outline